Check list for nxt Patch

Mu online season 21 - grand opening

+ULFBERH+T

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Cap magicboost to 8-8.

Fix redflower set.

Give archers some love.

Fix PA.

Fix drop files for stuff thats sposed be dropping but aint.

Add damage tick to poisoning.

All lvl 50 weaps and armours need stats increasing.

Fix/Adjust Energy Shield. (self cast only, revive on death, small hp regen)

Dark Body. cooldown tweak.

TU inline with Acem2.

Benes, so that they show up in the group "pick up" file.

Add Combo skillz to game, Sam said they're working.

MR should work against AOE.

Highest luck should gain 75% max not 100% (biggest server problem!)


All the list should take Precedence over Monk class inclusion.

Feel free to add to list..
 
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Babyhack

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Feb 4, 2004
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Thank you for the list
Some of it is already being worked on along with monk and other things like extra subs and caves.

Yes things are going a little slower bit we are getting there

BH
 
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CantTouchThis

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Dec 9, 2012
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I think 8-8 is too low, but 24-24 too high. A middle ground would be better.

Ps In b4 this thread gets flooded with the tears of every wizz on the server
 

HokusPokus

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Feb 4, 2014
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Cap magicboost to 8-8.

Fix redflower set.

Give archers some love.

Fix PA.

Fix drop files for stuff thats sposed be dropping but aint.

Add damage tick to poisoning.

All the list should take Precedence over Monk class inclusion.

Feel free to add to list..

All lvl 50 weaps and armours need stats increasing
 

Kalamonde

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Jul 29, 2013
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yer i notice the wizzies calling the peeps idiots for asking nerf, i said it on the test server acem2 it was OP

self buffing skill should not give that much increase with spells that hurt hard enough without magic booster giving them a boost, none give reasons to explain why its not over powered and ive pointed out a number of flaws in the numbers it gives along with other peeps, the "its ass offical" excuse with wearing thin when there is other skills that were made unlike official.

i said 8-8 should be the max because its a good increase and seems about right.... not to OP and not too rubbish, you can still get 24 extra mc with a tao buff and a magic drug maybe? :P

i also think TU needs looking at if people are using it to level, did the nerf to that spell not come from acem2?

i think after the monk patch there needs to be abit of a focus on balancing some skills

maybe a beta test for a new balance patch! :D im happy to come help and cry and moan! and give decent suggestions that will make the power blind cry :D

and muh.... if 8-8 is so bad please give reasons to defend the 24-24 not mocking with no reasons....or be honest and you have no clue

/Pan
 

Nemo

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Jun 10, 2009
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What does Rage give at level 3? 21-21? My memory is fuzzy.

21 DC = about what? to be honest, about 8MC. Seems about right to me. Diff stats are not equal.

Balance comes from comparing skills that are comparable and looking at the bigger picture, not just your own class.

EDIT:
And yes, the TU nerf that happened on Ace seemed to undo when moving to Chronicles, this baffled me and Turrican also.
 
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Jicaa

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Jul 9, 2003
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I would honestly say half what the current level 3 MB is, so 12-12.

Level 0 - 3-3
Level 1 - 6-6
Level 2 - 9-9
Level 3 - 12-12

and 21 DC I would say is about 14/15 MC
 

d1craig

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Aug 12, 2010
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What does Rage give at level 3? 21-21? My memory is fuzzy.

21 DC = about what? to be honest, about 8MC. Seems about right to me. Diff stats are not equal.

Balance comes from comparing skills that are comparable and looking at the bigger picture, not just your own class.

EDIT:
And yes, the TU nerf that happened on Ace seemed to undo when moving to Chronicles, this baffled me and Turrican also.
Rage is percent based. It gives I think 10% of max dc as base and max.

well that's how profield works atleast.
 

Muh

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Feb 13, 2014
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yer i notice the wizzies calling the peeps idiots for asking nerf, i said it on the test server acem2 it was OP

self buffing skill should not give that much increase with spells that hurt hard enough without magic booster giving them a boost, none give reasons to explain why its not over powered and ive pointed out a number of flaws in the numbers it gives along with other peeps, the "its ass offical" excuse with wearing thin when there is other skills that were made unlike official.

i said 8-8 should be the max because its a good increase and seems about right.... not to OP and not too rubbish, you can still get 24 extra mc with a tao buff and a magic drug maybe? :P

i also think TU needs looking at if people are using it to level, did the nerf to that spell not come from acem2?

i think after the monk patch there needs to be abit of a focus on balancing some skills

maybe a beta test for a new balance patch! :D im happy to come help and cry and moan! and give decent suggestions that will make the power blind cry :D

and muh.... if 8-8 is so bad please give reasons to defend the 24-24 not mocking with no reasons....or be honest and you have no clue

/Pan

I play a wiz im lethal 50% of my play time, the other half people run and 1 hit me.
You are a **** kitted warrior living off a Heaven arm drop with no top end char skills lvl 3, probs about lvl 46 max w/o rage using xmas bracers and gale rings.

Hardly a top end player ....comment on a 45 wiz vs you, only complaint will be masters target via clone, same as when you're 50 with Lvl 3 rage....you rinse wizzies, they run from you lol.
 
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ziiid

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Feb 18, 2013
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Add Dark Body to that list, highest current skill for sins with the longest cool down in game and it's useless. I would argue it is the skill most in need of attention at the moment.
 

+ULFBERH+T

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Dec 23, 2014
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I play a wiz im lethal 50% of my play time, the other half people run and 1 hit me.
You are a **** kitted warrior living off a Heaven arm drop with no top end char skills lvl 3, probs about lvl 46 max w/o rage using xmas bracers and gale rings.

Hardly a top end player ;l

Yer but he's the best mir player on any original class, wiz, war, tao, with great knowledge and not biased, not afraid to say somthing needs a nerf even if he's playing that class.
put him against any player in same kit and there will only be one outcome. :P pound for pound best mir player ever.
 

Nemo

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I would honestly say half what the current level 3 MB is, so 12-12.

Level 0 - 3-3
Level 1 - 6-6
Level 2 - 9-9
Level 3 - 12-12

and 21 DC I would say is about 14/15 MC

Based on what? accessories? Maybe, But then they've always been closer, if you look at totals, and weapons.
DSlayer = 40DC
DStaff = 10MC
SoWG = 50DC
BoS = 13MC
That's way less than half.

But sure as a total I'd go with about half of what DC is for a warr. Though that is only talking about top end.

Rage is percent based. It gives I think 10% of max dc as base and max.

well that's how profield works atleast.

ProField is % based yes but I'm sure rage is a fixed amount.
 
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Mckimmie

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Based on what? accessories? Maybe, But then they've always been closer, if you look at totals, and weapons.
DSlayer = 40DC
DStaff = 10MC
SoWG = 50DC
BoS = 13MC
That's way less than half.

But sure as a total I'd go with about half of what DC is for a warr. Though that is only talking about top end.



ProField is % based yes but I'm sure rage is a fixed amount.

Rage is % based. Level 3 gives 15% I think

It Aso doesn't give base dc, only top end
 

Nemo

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As I said, my memory is fuzzy.

A lot of guesswork on my part but lets say high warrs with lv 3 rage have 100-150 DC(total guess 150 could be a bit high?)

that's 15 - 23 DC and only top end.
In that case 8-8MC is very generous IMO.

Oh look another thread veering offtopic to "you're more OP than me". Though I have no affiliation to either.