A few questions, technical and gameplay.

facup14

Dedicated Member
Dedicated Member
Jan 8, 2014
19
0
27
Hi All

Few questions:
Non technical.


  • Is bodyluck capped at 5 - and what do we know it affects for certain? Benes, refines, gemming?
  • Whats the best bosses like kh, ant queen, rtz, ec, wt, ks, iwt, ikh, izt drop?
  • What should a warrior with a dss L+2, normal smash set and not much else be spending cash on?
  • Is there a bonus for the first kill of a boss?[1]
  • How are boss/sub-boss timers calculated? [2]
  • Are any of the big guilds recruiting atm?

Technical.

  • Does a tool exist for writing drop files - or are they all manually written? [3]
  • If no, would such a tool be advantageous to the community?
  • If yes, how do i look at it?
  • Are all drop files for all servers created with the same structure?
  • Can someone post or send me a drop file so i can look at it?

Thanks,

Facup


[1] I killed a boss and it dropped much better on the first solo kill of it.
[2] I killed a sub-boss (in a room where only one spawns) and turned a corner and there it was again
[3] Im thinking of building one.
 

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
4
79
Nicely structured post. Not a programmer by chance are you? :p

On my phone so cant reply to all your points but i suspect you'll get all the answers you need from everyone else. What i will say is, rather than a tool to necessarily write drop files, one to test them would be better. I dont know how the server team currently test new drop files/test changes but historically there have been several instances of 'hiccups', ie bugged drops that got exploited and things not dropping even though theyre in the files supposedly. So perhaps some sort of tool that basically simulates the execution of the drop file as it would happen on the death of a mob, but can be looped through X amount of times. So you could loop/test the drop file for a new boss 30 times and then it could report/summarise what dropped and the also the quantity of each item.

That being said, sam guards anything to do with the files as closely as a nun guards her vajayjay so actually getting support from the server team on such a tool might prove tricky.
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
Is this Chronicles related or just general server info you are looking for?

It seems more like General server info for making a sever and if so the mir 2 server help section would be a better place to ask

Drop files are simple text files with a list of items and change of drop ie

1/50 copperring
1/100 strongring
etc
etc

You can get basic drop files from any of the set of server files that are released on LOMCN, in relation to chronicles as its a live server these files will not be given out.

BH
 
Last edited:

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
*Bodyluck in my opinion is completely redundant. Hidden stats determine your supposed luck with most things.
*From that list of bosses your probably looking at 40 weps and a very rare rage book as best drops. RTZ used to drop a lot but think it may have been nerfed.
*Getting 19+ Accuracy will make a massive difference killing bosses and lvling, after that, Speed n DC as always.
*Not in my experience
*Boss timers work from their spawn, not death. So if a boss has a 2hr spawn and spawns at 8pm, regardless of whether it dies or not, then next is 10pm. If its dead, another will spawn (this is where doubles come from, kill it at 9:55 and wait for the 10pm spawn). If the boss isn't dead, the spawn skips onto the 12am cycle and tries again.
*Couldn't say for certain - Forsaken is mostly by invite only if your friends with somebody in guild.


Babyhack seems to write his own dropfiles, not always to the benefit of DC classes. Drop files haven't been released to the players, although whether some select friends have been given access is apparently very debatable. There is an old drop file available on the Apex website if you want to see generally how they work - http://www.apex-guild.co.uk/guide/mir/index_7.htm - left side menu, 1.7.
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
Hi All


  • What should a warrior with a dss L+2, normal smash set and not much else be spending cash on?
I would suggest a Gale Neck or Wind Marbles to try gain extra speed, you Want 4 aspeed minimum. Otherwise its DC+ gear or ACC+ DC+ gear if you plan on PvP.



  • Is there a bonus for the first kill of a boss?[1]
    No, Random from the drop file every time.
  • How are boss/sub-boss timers calculated? [2]
    Each Reboot the spawn timer is selected (most stay the same some larger ones change) The boss will spawn on that timer each time there is no boss alive. E.G 1 hour spawn time at O'clock. Killed at 30mins past, will still spawn at O'Clock. will not spawn at oclock if previous boss is still alive, will wait whole hour to try and spawn again. Kill time has no effect.
Not much time to reply to all but here are a couple
 

facup14

Dedicated Member
Dedicated Member
Jan 8, 2014
19
0
27
Nicely structured post. Not a programmer by chance are you? :p

Yes i am :D

What i will say is, rather than a tool to necessarily write drop files, one to test them would be better. I dont know how the server team currently test new drop files/test changes but historically there have been several instances of 'hiccups',

The 'tool' would generate you a correct drop file, therefore eliminating the need to 'test' a drop file. Although I had thought about a feature in which you would upload a drop file, it would parse it then tell you any 'problems' it has found.

ie bugged drops that got exploited and things not dropping even though they're in the files supposedly.

Precisely the reason i contacted the admin team a few weeks ago. Didn't receive a reply though.


So perhaps some sort of tool that basically simulates the execution of the drop file as it would happen on the death of a mob, but can be looped through X amount of times. So you could loop/test the drop file for a new boss 30 times and then it could report/summarise what dropped and the also the quantity of each item.

Im thinking the tool would leave the decision making to the server, this would be more for removing the human error from creating drop files.

That being said, sam guards anything to do with the files as closely as a nun guards her vajayjay so actually getting support from the server team on such a tool might prove tricky.

All I would need would be an example drop file with all the different permutations in it to start such a project.

---------- Post Merged at 12:57 PM ---------- Previous Post was at 12:52 PM ----------

Is this Chronicles related or just general server info you are looking for?

Its rather specifically chronicles, i haven't played many non official servers, but from the ones I have played this seems to have the most longevity and is worthy of my time.

It seems more like General server info for making a sever and if so the mir 2 server help section would be a better place to ask

The reason i asked if all drop files are generally created in the same way would be that this tool could be opened up to other servers if it works out well.
Plus my other questions


Drop files are simple text files with a list of items and change of drop ie

1/50 copperring
1/100 strongring
etc
etc

So 1 file for say KS:

1/10 FooSword
1/100 BarStaff

Is that really it?

You can get basic drop files from any of the set of server files that are released on LOMCN, in relation to chronicles as its a live server these files will not be given out.

Definitely wasn't asking for the drop files, but as I said, are they the same structure as every other drop file on every other server? I would hate to build something then find out ive build it wrong.
 
Last edited:

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
I'm not certain building it would be worth your time as Its unlikely the staff will take it off you and use it.
If its something easy enough to build the staff would have built it, if its something pretty complex then the risk of a player knowing the ins and outs of a drop "tool" with potential to exploit it, build in back doors and or pre defined guaranteed drops (if any of that is possible, i'm no programmer) would likely turn them away from using "outsider" help.

---------- Post Merged at 01:12 PM ---------- Previous Post was at 01:09 PM ----------

Last drop file i saw was along the lines of..

Xitem 1/10000
Yitem 20/500
Mass drop chance 1/10 > pull text file "massdrop"
1Dropsystem 1/1 > Pull text file "1dropsystem" > blades 1/50, staff 1/50, sword, 1/50, bow 1/50 redorchidring 1/5
pot 1/1
pot1/1
pot1/1
gold
 

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
4
79
I get what youre saying however i dont think the need to test anything can ever be removed, ever. It would still be necessary to test new drop files to see if theyre balanced, eg you wouldnt want 4 SOWGs dropping in 10 boss kills etc. So as well as testing for human error/making the creation of drop files a less manual process it coud potentially help foresee any issues with balance. Plus as a programmer i suspect you're already well aware that the program you write to create drop files would also be prone to human error, as with all coding.

I'm all for both aspects of this idea (creation and testing of files) but as mentioned i cant see this being taken up so probably isnt worth discussing at too great a length unfortunately.
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
  • Is there a bonus for the first kill of a boss?[1]
There was plans for this early on in development in the form of Achievements (along with first to level 22,33,40 etc) , but the launch was rushed and although all the graphics was all done, it was never coded. It was also missing code to check for it to be implemented in the future.

The main reason the kill count system was added was for the Achievement system, although iv been told the kill counts have been disabled now anyway, which makes sense as it currently serves no purpose and eats resources.

Possibly the reason why no lords have spawned ;)
 
Last edited:

facup14

Dedicated Member
Dedicated Member
Jan 8, 2014
19
0
27
I'm not certain building it would be worth your time as Its unlikely the staff will take it off you and use it.

The main reason for the thread.

If its something easy enough to build the staff would have built it.

I doubt it, The first point in your signature is an example of this. I've seen plenty of times(paraphrasing here)

It was spelt wrong in the drop file.

Drop files take time to write and test.

This tool would completely eliminate the first point, and eliminate some of the second point.

If its something pretty complex

Basically what the example drop file question was.


the risk of a player knowing the ins and outs of a drop "tool" with potential to exploit it, build in back doors and or pre defined guaranteed drops (if any of that is possible, i'm no programmer) would likely turn them away from using "outsider" help.

I completely agree, but there are various methods of preventing anyone accessing

I can account for this through a commit log/sharing the source code and not even having access to live data.


Last drop file i saw was along the lines of..

Xitem 1/10000
Yitem 20/500
Mass drop chance 1/10 > pull text file "massdrop"
1Dropsystem 1/1 > Pull text file "1dropsystem" > blades 1/50, staff 1/50, sword, 1/50, bow 1/50 redorchidring 1/5
pot 1/1
pot1/1
pot1/1
gold

Thanks for that, doesn't seem so simple as what BH made it out to be.

Line by line:
1. & 2. Fairly simple.
3. I assume from this code that mass drops are stored in another file.
4. Can only make educated guesses about what this(probably wrong)
5. 6. & 7. See 1. & 2.
8. Gold.

---------- Post Merged at 01:54 PM ---------- Previous Post was at 01:45 PM ----------

I get what youre saying however i dont think the need to test anything can ever be removed, ever. It would still be necessary to test new drop files to see if theyre balanced, eg you wouldnt want 4 SOWGs dropping in 10 boss kills etc.

It wouldn't be idiot proof. If you put:
SwordOfWarGod 1/1
ofc its going to drop a SOWG every time.

So as well as testing for human error/making the creation of drop files a less manual process it coud potentially help foresee any issues with balance.

Sounds like a feature!

Run a report on...

How many SOWG's should be dropping per week, based on every boss being killed 50% of the time.

Plus as a programmer i suspect you're already well aware that the program you write to create drop files would also be prone to human error, as with all coding.

Of course, but as a programmer this is what we strive to achieve.


I'm all for both aspects of this idea (creation and testing of files) but as mentioned I cant see this being taken up so probably isn't worth discussing at too great a length unfortunately.

Thats a shame, I might just build it anyway. I think i'm going to post a discussion on other forums(as some of you have suggested)

---------- Post Merged at 01:57 PM ---------- Previous Post was at 01:54 PM ----------

There was plans for this early on in development in the form of Achievements (along with first to level 22,33,40 etc) , but the launch was rushed and although all the graphics was all done, it was never coded. It was also missing code to check for it to be implemented in the future.

The main reason the kill count system was added was for the Achievement system, although iv been told the kill counts have been disabled now anyway, which makes sense as it currently serves no purpose and eats resources.

Possibly the reason why no lords have spawned ;)

Hmm. Do bosses have a chance at mass dropping? Could it be coincidence that the first solo kill I had dropped completely differently compared to the now ~20 times ive killed it?

---------- Post Merged at 01:58 PM ---------- Previous Post was at 01:57 PM ----------

Im at work atm :D

I'll do a full spec on the way home and see what people think get some of my thinking down on paper, maybe it will make more sense.
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
Yeah every mob can mass drop or "big drop"
Say a wg for examplr is a 9x9 drop it can also 12x12.

The "1drop" file is domething BH built in, so that certain boss have 100% chance of dropping something of "worth" so ever boss on the 1 drop system have a 1/1 chance of using a better drop file for 1 of the drop spaces.
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
Id like to see a few outdated, or maybe even a low lvl mobs drop files, Flaming wooma/Toxic ghoul, something that isn't ground breaking,
it's all about the supers btw!
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
Hmm. Do bosses have a chance at mass dropping? Could it be coincidence that the first solo kill I had dropped completely differently compared to the now ~20 times ive killed it?
Guess we was on different pages when it came to "first kill of a boss"

in the sense you mean, no there is no bonus.

But bosses have a chance to super drop, which will call from another list of items with lower drop rates, increasing the chance of getting something good. Its just coincidence that it was your first kill. :)
 

facup14

Dedicated Member
Dedicated Member
Jan 8, 2014
19
0
27
Yeah every mob can mass drop or "big drop"
Say a wg for examplr is a 9x9 drop it can also 12x12.

Couldn't tell you the dimensions of the drop but it was nothing like it has ever dropped before.

The "1drop" file is domething BH built in, so that certain boss have 100% chance of dropping something of "worth" so ever boss on the 1 drop system have a 1/1 chance of using a better drop file for 1 of the drop spaces.

Yes, I remember, with the drop changes a while ago. Was a good idea i directed it here then as the tool would be directed at Chronicles.

---------- Post Merged at 03:46 PM ---------- Previous Post was at 03:46 PM ----------

Id like to see a few outdated, or maybe even a low lvl mobs drop files, Flaming wooma/Toxic ghoul, something that isn't ground breaking,
it's all about the supers btw!

This thread is in no way about me or anyone else wanting to see the drop files!

---------- Post Merged at 03:49 PM ---------- Previous Post was at 03:46 PM ----------

Guess we was on different pages when it came to "first kill of a boss"

I can see how this can be ambiguous.

in the sense you mean, no there is no bonus.

But bosses have a chance to super drop, which will call from another list of items with lower drop rates, increasing the chance of getting something good. Its just coincidence that it was your first kill. :)

The drop was definitely better than usual(usual being the times after i killed it). Can you imagine the confusion of killing it getting a decent drop, then wondering why its not camped to fk.

---------- Post Merged on 04-03-2015 at 01:05 PM ---------- Previous Post was on 03-03-2015 at 03:49 PM ----------

As promised:

http://www.lomcn.org/forum/showthread.php?90064-Drop-file-creator-tool

Thanks for all the answers!