GameMasters Read, Some advice.

Tyga

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Right to start off this isnt a flame thread nor a dig, this is a few pointers i've noticed over the few months i've played this server.

Anti-Cheat

First off, You say you have a Anti-Cheat in place that works wonders and tell's you when people are cheating... Then why are certain people like OnePiece still around? I've run into this person a few times myself and i know he's been reported plenty of times... Runs through mobs, hits people with sin's aspeed yet has aspeed 5 kit. That's one example of a player whos been around since i started but clearly is using some sort of programme. So if this is in place why are people like this running around on the server still? i know at least 6 people who all reported him from different guilds for same issue.

Balance on server.

i've played plenty of servers to know balance on them and on here, it isn't very balanced at the moment, Why are you concentrating on monks hoping to get new players/Old faces back, when your server is already unbalanced? We dont need another class to put into the picture at moment while other classes are not fix'ed themselves.

Lets take a wizard for example, how many people have told you GM's there bugged at the moment? I tested other day on my friends wizard i told him to take kit off and Frost Crunch me. He hit me for 60-90 damage Frost crunches with mc4-6?!?! Lol. When i took kit of warrior/Sin i had they hit for 9-16 damage with FS with dc9ish..

Secondly, People have told you about Magic Booster being overpowered. No i dont think it is really, My main issue with wizard's is the Met/Blizzard spam. On here wizards use it like its FlameField, No care in the world for warriors running towards them.

Lets take Blizzard first. Never ever been a damaging spell, was used on euro to slow and hopefully purple/blue players and mobs. So why on here doe's it do quite good damage just like frost cruch? Freezing spells bugged?

Meteor Strike seems fine. But there really needs to be a Shared cooldown between using these two spells consistantly. Secondly, they need a root like they did on a server, If a wiz casts that spell, it should be a risky spell like it was made,where you cant move until spell finishes (not if they get hit) They stayed rooted if i remember for 3 seconds no matter what.


Now last but not least.

Guild Idea

right guilds like Forsaken and Team, Lets take Forsaken mainly as team aren't as bad.. Just mass recruit as many people as they can and ruin all boss'es/Fights. Ben had a good idea on his server (my memory on numbers is shady) where he capped guilds to 20 members a guild(correct me if anybody knows) and only one alliance guild. To stop mass recruiting guilds ruining all boss'es for other guilds. There is no need to have 30-40 people in a guild on a small game that doesnt require that many.


This server is good and has great potential but your not putting the effort into the right area's in my view. Like monk beta testers, hoping to get monks in asap, cant you fix the content you have, its like tonights reboot. i understand your busy alot of the time but a reboot at 9pm which is doing nothing but removing christmas items? Simple fix's could have been put into place aswell.

Anyways bored typing, few other issues ive had but i cba to name them all, Honestly GM's you need to listen to the mass not (wizards) or big named players.

Thankings you..

/Ramboone.
 

rainstone

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For the point of wiz
I got an silly idea. let wiz stand in front of a warrior at same level skills and kit. Attacking each other at the same time. who will win? The answer is very clear: warrior.

With speed 8, you can do simple 600+ damage in a sec.

Do not mention TDB cut through the magic shield, not mention warrior can shoulddash to reach a 5 space distance in 1.2-1.5 sec.

I have seen warriors smashed sin, archer, wizz, taoists a lot of times in a time frame of 1 or 2 secs. Is it OK we have a cap of TDB time of 1.2 sec also?
 

Tyga

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Trouble please don't reply on my post. Me and you have our issue's and yes warriors can smash classes with the kit i have on (PS a wizard can usually outpot/tank my damage with shield, thats dc125 luck5 aspeed7, so work that out x), But that kit is earnt, put a wizard in noob MC kit and use bliz/Met strike check the damage output then comment. Wizards we're never meant to be like that or made like that, this isnt a cry warriors are underpowered or anything. Playing a warrior im glad i do... Because after playing a sin i feel more sorry for archers/sins/tao's who cant get away from met/bliz least a warrior can.. I'm sorry but its easy to see, have a guild fight 10v10 no wizzies = fun fight. Stick a wizard with bliz/met on enemy team = GG. Im sorry trouble but they are unbalanced at the moment and it finally needs adressing.

this arguement isnt about wiz's anyway. all i mentioned is blizz/met need a shared cooldown timer and root needs fixing to work properly.. keep the damage i dont care but you need a risk factor behind it just like a warrior wants to FS a player they have to stand next to them to hit them. Wiz has no risk factors at moment all other classes do.

Last but not least i dont want an arguement with a wizard who uses the bliz/met off screen bug to his advantage thank you. i'd prefer a non buyist opinion.
 
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reecew

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trouble how could you possibly say wiz are not OP your shite ass excuse of a example 'make wiz stand in front of a warrior' what tit of a wiz is gonna stand face to face with a class who can cut through shield ?

your as dumb as they come.

(on a wizard) - the only classes you should get hit by is ranged... or the odd shadow step sin but then you could just one shot the assassin non of you play wizard correctly not once have i seen wiz run around firewall or have clone out in pvp... makes you untouchable from melee.
 
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Tyga

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trouble how could you possibly say wiz are not OP your shite ass excuse of a example 'make wiz stand in front of a warrior' what tit of a wiz is gonna stand face to face with a class who can cut through shield ?

your as dumb as they come.

but thing is reece he does do that, noticed wizzies on here bliz then FF straight after with no care in the world a warriors stood next to them? They can outpot/Tank alot more than most classes with that shield up.. lol TDB is bugged with shield on here too, doesnt always cut through trouble.

Any non buyist person on here would agree wizards need sorting and looking into, its only wizards who cry on this forum.. even EvilWoman2 agree'd that Met/bliz needs a CD and hes a high mc wiz, least he has the bollocks to admit the truthful fact that its unfair as it is.
 

Babyhack

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Right to start off this isnt a flame thread nor a dig, this is a few pointers i've noticed over the few months i've played this server.

Anti-Cheat

First off, You say you have a Anti-Cheat in place that works wonders and tell's you when people are cheating... Then why are certain people like OnePiece still around? I've run into this person a few times myself and i know he's been reported plenty of times... Runs through mobs, hits people with sin's aspeed yet has aspeed 5 kit. That's one example of a player whos been around since i started but clearly is using some sort of programme. So if this is in place why are people like this running around on the server still? i know at least 6 people who all reported him from different guilds for same issue.

Not any more, as has been stated banning of cheats has been a little slow due to being really really busy, this stopped tonight

Balance on server.

i've played plenty of servers to know balance on them and on here, it isn't very balanced at the moment, Why are you concentrating on monks hoping to get new players/Old faces back, when your server is already unbalanced? We dont need another class to put into the picture at moment while other classes are not fix'ed themselves.

Lets take a wizard for example, how many people have told you GM's there bugged at the moment? I tested other day on my friends wizard i told him to take kit off and Frost Crunch me. He hit me for 60-90 damage Frost crunches with mc4-6?!?! Lol. When i took kit of warrior/Sin i had they hit for 9-16 damage with FS with dc9ish..

Secondly, People have told you about Magic Booster being overpowered. No i dont think it is really, My main issue with wizard's is the Met/Blizzard spam. On here wizards use it like its FlameField, No care in the world for warriors running towards them.

Lets take Blizzard first. Never ever been a damaging spell, was used on euro to slow and hopefully purple/blue players and mobs. So why on here doe's it do quite good damage just like frost cruch? Freezing spells bugged?

Meteor Strike seems fine. But there really needs to be a Shared cooldown between using these two spells consistantly. Secondly, they need a root like they did on a server, If a wiz casts that spell, it should be a risky spell like it was made,where you cant move until spell finishes (not if they get hit) They stayed rooted if i remember for 3 seconds no matter what.


Now last but not least.

Balance is an ever lasting thing and will never be something that is truly right, I believe this is not truly possible with Mir but we do our best with what we have and also tru out best the match skill to official Mir

Guild Idea

right guilds like Forsaken and Team, Lets take Forsaken mainly as team aren't as bad.. Just mass recruit as many people as they can and ruin all boss'es/Fights. Ben had a good idea on his server (my memory on numbers is shady) where he capped guilds to 20 members a guild(correct me if anybody knows) and only one alliance guild. To stop mass recruiting guilds ruining all boss'es for other guilds. There is no need to have 30-40 people in a guild on a small game that doesnt require that many.

There was a poll not to long ago, by the players, asking for the guild limited to be upped, guild limit was upped as a result of this poll.


This server is good and has great potential but your not putting the effort into the right area's in my view. Like monk beta testers, hoping to get monks in asap, cant you fix the content you have, its like tonights reboot. i understand your busy alot of the time but a reboot at 9pm which is doing nothing but removing christmas items? Simple fix's could have been put into place aswell.

A few other things where changed/updated for tonights reboot (I managed to get a free hour)
Reboots also happen at 8pm of 9pm as, the same as you are free to play, we are also free to do a reboot. Unless we reboot in the early hours of the morning (and risk being late for work) or take a day off work to reboot during the day, then this is not going to really change
.

Anyways bored typing, few other issues ive had but i cba to name them all, Honestly GM's you need to listen to the mass not (wizards) or big named players.

Thankings you..

/Ramboone.

Answers in red

BH
 

Destinyy

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Wizzies will always stand up for their own class, this will never change. 1 negative post about wizzies and they suddenly all jump to protect their class from being nerfed.

We all know wizzies are OP, no **** that anyone says can say they are not. :P The amount of times I have been 1 hit by a wizzies blizzard is pathetic, doing major ticks each time. Wizzies defend themselves by saying dont walk in it. All a wizz has to do is cast In front of you whilst your running, nothing can be done. Personally I have nothing against MB, it does give quite a big buff tbf, but it just means you have to run around until it drops, because that is pretty much all you can do.

Trouble, you tell everyone to lvl up to your lvl and then tell them to then moan, but I for one (as being a Tao), will 100% not lvl to your lvl. Because quite frankly there is no point. I will still get decked no matter what lvl I am, because you do a insane amount of damage. Being able to cast bliz and met strike one after another is crazy and should 100% be fixed as soon as possible.
 

Jicaa

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Give archers Arrow Rain, make it like MS but cuts through shield. I wonder how many wizards would then complain that's OP, they will atleast then see why blizzard/MS are considered OP by everyone other than wizards.
 

rainstone

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That's why you need hands from other ranged class to flinch wizz. It is the spirit of the server: cooperation.

but thing is reece he does do that, noticed wizzies on here bliz then FF straight after with no care in the world a warriors stood next to them? They can outpot/Tank alot more than most classes with that shield up.. lol TDB is bugged with shield on here too, doesnt always cut through trouble.

Any non buyist person on here would agree wizards need sorting and looking into, its only wizards who cry on this forum.. even EvilWoman2 agree'd that Met/bliz needs a CD and hes a high mc wiz, least he has the bollocks to admit the truthful fact that its unfair as it is.
 

Tyga

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Thanks for reply BH,

The issue with guilds and poll is not a good idea though, as alot of members ie alot of forsaken will go against the idea but it stops 90% of guilds from actually hunting bosses due to mass of players.

Secondly, the Met/Blizz shared cooldown really needs implementing and sorting asap, its giving people big advantages, i'd technically class that on the verge of bug exploiting myself as 99% of the wizzies know from other servers its not meant to work like that, they are meant to be spells you risk casting, not spammable, On euro if you cast them you was rooted no matter what for three seconds to the ground. even when hit or it being canceled.

This honestly isnt a balance cry because i play a warrior as i can luckily dash out of them, but Tao's archers sin's can not do anything because of this bug.

Also any idea why FC/Blizz are doing stupid amounts of damage even without mc on?

Trouble please stop trolling my post. you cast met strike, you get hit, you insta run off again then cast bliz, or even better you cast met, get hit cancels then cast bliz straight away.. You are talking utter idiotic bullcrap sorry but you are. Baby do a test, make a naked wizard, level it up to 52 get Met level 3 bliz level 3 and FC level 3, dont put mc on and test damage on another 52 player, even without mc the class is doing silly damage.
 

+ULFBERH+T

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Guild limits should be at 50, to promote some variety and competition, guild wars, alliances.
Obviously if you ask ppl in a poll, they all wanna join the "Big" guilds so they're gonna vote to up the limit. but It stifles the game.
Sometimes giving ppl a vote is not best for the game as a whole.

ppl used to vote for a lynching, didnt make it right or a good idea...
 

Tyga

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Guild limits should be at 50, to promote some variety and competition, guild wars, alliances.
Obviously if you ask ppl in a poll, they all wanna join the "Big" guilds so they're gonna vote to up the limit. but It stifles the game.
Sometimes giving ppl a vote is not best for the game as a whole.

ppl used to vote for a lynching, didnt make it right or a good idea...

Agree, this something babyhack that people cannot vote on as mass guilds like forsaken will win the poll each time as its easy for them as it is, but lets make an example, new guilds gets made tommorow, they would be hardly be able to recruit anybody of even attempt big bosses due to most prefering the easy big guild option, it should personally have a small cap of lets say 25 people with 1 alliance allowed, to promote more guilds/variance. At moment its two big guilds that are just dominating server and does not matter how good your kit is or pk skills, will win fights due to mass numbers making it impossible to get a boss.
 

Jicaa

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Even with a cap what's stopping them from making a second guild?
 

Turrican

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Tyga said:
right guilds like Forsaken and Team, Lets take Forsaken mainly as team aren't as bad.. Just mass recruit as many people as they can and ruin all boss'es/Fights. Ben had a good idea on his server (my memory on numbers is shady) where he capped guilds to 20 members a guild(correct me if anybody knows) and only one alliance guild. To stop mass recruiting guilds ruining all boss'es for other guilds. There is no need to have 30-40 people in a guild on a small game that doesnt require that many.

I regret that we never launched with the original plan of guild cap of 40, and instead it was left at 100. Mainly because of the reasons you made.

BabyHack said:
There was a poll not to long ago, by the players, asking for the guild limited to be upped, guild limit was upped as a result of this poll.


Sounds like a very bad decision, the guild cap was already inflated more than any guild needed (100 players out of a 200 avg user server).

I don't see how a vote on such a subject can ever be considered fair or taken seriously. A large clan, can easily sway a poll like this, and they will, as it benefits them more than anyone else.
 

ILovePie:D

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I regret that we never launched with the original plan of guild cap of 40, and instead it was left at 100. Mainly because of the reasons you made.



Sounds like a very bad decision, the guild cap was already inflated more than any guild needed (100 players out of a 200 avg user server).

I don't see how a vote on such a subject can ever be considered fair or taken seriously. A large clan, can easily sway a poll like this, and they will, as it benefits them more than anyone else.

You do realise that even with a 100 limit, not all of them are online at the same time?
 

reecew

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the bigger guilds will always win these stupid polls to make themselves even more successful.

GMs should take more control in what happens instead of things been left to polls when the can be easily rigged.
 

Turrican

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You do realise that even with a 100 limit, not all of them are online at the same time?
Obviously, you need only look through the guild member lists to see most haven't been online in weeks/months, the fact is the current 200 avg users rarely changes, 95% is the same regulars.

Small guild cap = more wars / more pvp / more boss fights / more fun.

Large guild cap = only increases mass recruiting to one guild, which crushes all the smaller guilds, forces smaller guilds to join the biggest guild.
 
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Babyhack

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I do totally agree that smaller guilds = better wars and fights.

At the time it was upped there was months of posts, threads, PMs, Facebook message, all from different players and different guilds asking for the limited to be upped as alts of players in the guild where unable to join due to the limit. It was upped because of all these requests.

I totally understand where you are coming from but this is just like a few months ago, first it was to small and these kind of posts pop up, now it's to big and these posts pop up.

It's like we have gone full cycle :P

BH
 

czeldabolg

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Just as a point on balance, no game will ever be balanced MMO wise, because tweaking one class raises anothers power, it makes them more favored, people call it OP. It's an endless cycle, while in your mind you may have your own balance views this isn't a pure point to make, look at euro, horribly horribly unbalanced, there was issues left right and center. Warriors 1shotting with fsword, taoist poison lasting years, all sorts.

Why bring out something new? Because it does bring back new players and on top of that it brings back interest, and that's a good goal to have, if a team pours all of its resources into balance it'll cause issues. There won't be enough updates and the team will get depressed because each time they've changed something another issue occurs. Any dev will tell you this.

Don't get me wrong I understand your points I just greatly disagree with them, balance ISN'T everything. It isn't. Sure somethings being unbalanced may ruffle your feathers but that'll occur in every game. If it was horrendously unbalanced it'd be dealt with, if it's just slightly unbalanced or overtuned, not a major issue, it can be looked into in the future.

/Czeldabolg
 

ILovePie:D

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Obviously, you need only look through the guild member lists to see most haven't been online in weeks/months, the fact is the current 200 avg users rarely changes, 95% is the same regulars.

Small guild cap = more wars / more pvp / more boss fights / more fun.

Large guild cap = only increases mass recruiting to one guild, which crushes all the smaller guilds, forces smaller guilds to join the biggest guild.

Smaller guild with good fighters in, will still smash smaller guilds with less able fighters in. Team have always been great at working together before the increase, with less numbers.

In a more 'social' guild where we have members who have played together for 10 years, its easier to keep them in one guild than have to keep booting the 'inactive' ones to keep readding people in.

---------- Post Merged at 08:46 PM ---------- Previous Post was at 08:43 PM ----------

Agree, this something babyhack that people cannot vote on as mass guilds like forsaken will win the poll each time as its easy for them as it is, but lets make an example, new guilds gets made tommorow, they would be hardly be able to recruit anybody of even attempt big bosses due to most prefering the easy big guild option, it should personally have a small cap of lets say 25 people with 1 alliance allowed, to promote more guilds/variance. At moment its two big guilds that are just dominating server and does not matter how good your kit is or pk skills, will win fights due to mass numbers making it impossible to get a boss.

TKO used to be big, before all of their members ripped off each other and fell apart. There is a reason no one wants the scummy people in the larger guilds, so you all form together in a smaller one.

Then make posts to try and get other guilds to be smaller so you stand a chance fighting against them? People will still work together, in a guild or not.