Important Reboot today at 1:30PM - various balance changes

Mu online season 21 - grand opening

MiloFoxburr

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Mar 23, 2003
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Hi all,

As you all know yesterday reboot changed some things pretty drastically. The changes when combined don't make for an experience we expected.

So we're making the following changes for now

- FlameField Damage Calc reverted
- ASpeed changes for classes reverted
- DoubleSlash animation slowed down a little to prevent it flinch locking (It's still faster than pre yesterdays update) - It's approx 9% faster than last week
- UE fixed for Monks. Buff Icon still needs work but it will add SC for Monks

We'll go back to the drawing board on some of these as we continue to tweak and balance the game

Thanks for your patience, reboot will take 5-10 minutes and you will need a new client from patcher

Cheers,
Milo

-edit- Corrected time for reboot
 
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MelkorXV

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Quick response to a substantial amount of feedback, good stuff.
 

Jacko

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pointless to revert the speed of the animation this means sins get less attacks off then they should and will make warrior again stronger then sins.

I get the whines but lowering the speed sins should have is pointless reduce the delay between the flinch so that the flinch comes faster after eachother which reduces the chance of a flinch lock
 

MiloFoxburr

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pointless to revert the speed of the animation this means sins get less attacks off then they should and will make warrior again stronger then sins.

I get the whines but lowering the speed sins should have is pointless reduce the delay between the flinch so that the flinch comes faster after eachother which reduces the chance of a flinch lock

Changing the flinch is a much more substantial change that we wouldn't be able to introduce in the short term (next day or two). Slowing the animation a little is something we can do now and then go back and look into flinch. We don't envision this as a permanent change but flinch locking is an issue that needs a quicker resolution

-edit- And Sins will still be faster than they were last week.
 

ICON

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May 21, 2013
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Why are you reverting this?

Warriors currently are so OP its stupid

Hitting faster than Sins
Over 1000 HP
Highest AC
SD to avoid all damage
Single attack damage can reach into the 600's (1hit all sins, Archers, Wiz)
 

Lilcooldoode

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May 10, 2003
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Yes
I think this is the first server where doubleslash actually does double flinch - but thats a discussion for another day :p
 

Tai

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Why are you reverting this?

Warriors currently are so OP its stupid

Hitting faster than Sins
Over 1000 HP
Highest AC
SD to avoid all damage
Single attack damage can reach into the 600's (1hit all sins, Archers, Wiz)

Shut up

This thread isn't about warriors

Edit: Apparently it is now
 
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Tigerspottin

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Great, thanks for listening to the feedback. Glad that sins will still be a little faster than before but so pleased about reverting other speed. Putting my sin back in the stored chars lol
 

ICON

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May 21, 2013
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Shut up

This thread isn't about warriors

Sorry internet warrior.

The changes mentioned the A speed for all classes, so it is.

Im happy for wiz FF damage to go back, after all they are class cannons and should be able to dish out insane damage.

My point is you have a class with the highest defensive stats (HP, AC, Shoudler Dash) and deal the highest single target damage (Badboy running around 1 hitting lvl 50 sins, lvl 46+ taos, all archers, all wizards)
 

HarryH

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Apr 25, 2014
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Keep the MB nerf and fix the graphical glitch on meteorstrike and blizzard, possibly a small shared cooldown.

Buff assassins from 180 to 190 ticks per minute, the speed change pushed them to 210 which is way too high.

Cap warriors speed 6 but make it so speed 6 is actually speed 6.
 

Mckimmie

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Keep the MB nerf and fix the graphical glitch on meteorstrike and blizzard, possibly a small shared cooldown.

Buff assassins from 180 to 190 ticks per minute, the speed change pushed them to 210 which is way too high.

Cap warriors speed 6 but make it so speed 6 is actually speed 6.

This
 

HarryH

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Stop giving in to people whining. Its fine as it is.

Its not fine, assassins are flinch-locking people and hitting slightly too fast. Warriors should be capped but they've basically capped them and said you still need speed 8 lol gf. Wizards are hitting **** with their bread and butter spell.
 

joking

Golden Oldie
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Its not fine, assassins are flinch-locking people and hitting slightly too fast. Warriors should be capped but they've basically capped them and said you still need speed 8 lol gf. Wizards are hitting **** with their bread and butter spell.

If wizards werent already OP they have a spell that supplies the user with something edible and delicious?...

This is getting fking rediculous now.
NERF THEM MORE!!

GIVE WARRIORS A GAMMON SPELL!!!

Nice response Milo. Thank you
 

Razarus

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I think you implemented the right changes but in the wrong way.

Warriors should cap at speed 6 - but that 6 should be 6 not 8.
Were sins attacking at aspeed 8 or was it higher due to the animation change? It was my understanding that regardless of animation speed you can only attack once per X seconds X seconds is reduced by aspeed and delayed by animation but not sped up by animation.
so was this the TRUE aspeed 8 we should have had all along and its only being nerfed because of a stun lock complaint? (change it to 1 flinch per 2 hits)

What is wrong with FF doing 100 damage that is still 2400 damage to a full lure in 1 spell, no other class can do that... That is what AOE is supposed to be, why oh why oh why do people think wiz AOE should hit single targets for 4-500 damage.

This was one of the most positive patches I have seen, It has now been reverted to some new weaps and statues... really disappointed with the knee buckling to cry threads.
Its taken me 10 months of campaigning for Warriors to be slower than assassins. You finally accept and initiate a fix (the wrong way but still a fix) and immediately revert it back because you drown in the tears of all these OP classes believing they should be OP.

such a shame. you didn't even give people chance to test it thoroughly in all scenarios.
power to the babies.
 

Deano87

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Feb 18, 2015
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Hi all,

The changes when combined don't make for an experience we expected.
Surely you would of tested the effects of them being combined?

The server team gives into peer pressure once again, rather than going with their vigorously tested results.
 

CantTouchThis

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Can i just clarify xGHOSTx's comments. I cannot and will not ever be able to 1 hit iNoob. I never have been able to and this is simply a ridiculou accusation. Where did you hear this? I also can't hit for 600 damage - again i have no idea where you heard this. Its worth mentioning that a lvl 50 sin in full dc can hit the same max as my flaming sword with fatal sword, which is passive and can sometimes work twice in a row. Hope that puts things in perspective for you. And i still dont understand the comments from sins about SS. Clearly you dont have lvl 3 SS yet?

Also, reverting the majority of the speed changes was necessary. If warrs are looked at it needs to be done properly, but this was not the right approach. Sins are still faster than they were and the staff have said theyre going to look at a better way of buffing them further. The server is broken in its current state and this needs to happen until a better solution is found - these changes were not the right approach and this has been recognised by the team.

---------- Post Merged at 11:08 AM ---------- Previous Post was at 11:07 AM ----------

*still dont understand the comments from sins about SD