I would just go ahead and introduce to live server tbh.
Agreed.
I would just go ahead and introduce to live server tbh.
Yea the speed is much better for sin`s , the problems for us isnt wizzys as we can escape from there 1hiting skills 80% mos of the time if using SS , the problem was/are warriors that hit so fast that u cant even move away .Initially logged on sin and all seemed well,although my wiz felt underpowered when fighting gendancea...all in all though, i enjoyed the brawl and errr testing
note ty for the 9 billion GG, i would like the test server to be my new mir home :applouse:
No a.speed nerfs happening for warriors as that just isn't the answer atm.
Careful, you're on dangerous sodium chloride levels there bud.
Everybody else seems happy to conveniently forget that you admitted to an offence that BH has confirmed as bannable, and got away with it. Cant have your ego getting back to its previous levels without at least somebody throwing out occasional reminders.
Why is it you bring ingredients into the conversation, every time someone calls you on something?We've gone full salt.
Everybody else seems happy to conveniently forget that you admitted to an offence that BH has confirmed as bannable, and got away with it. Cant have your ego getting back to its previous levels without at least somebody throwing out occasional reminders.
Yea the speed is much better for sin`s , the problems for us isnt wizzys as we can escape from there 1hiting skills 80% mos of the time if using SS , the problem was/are warriors that hit so fast that u cant even move away .
The best solution for this was cap war speed so they wont achive the sin speed problem fixed.
/GenDancea
Why is it you bring ingredients into the conversation, every time someone calls you on something?
Careful, you're on dangerous sodium chloride levels there bud.
So testing was done and it seems sins are at what they should be. It's nothing like what it was after last "fix" as we can all agree that was ridiculous, however warriors and sins are now pretty much hitting the same amount of times when both at maximum A.speed.
No a.speed nerfs happening for warriors as that just isn't the answer atm. I Imagine lcd will continue monitoring the difference after this change and see if anything needs adjusting.
