Recent content by BurnThings

Mu online season 21 - grand opening
  1. Pretty sure i have a bug with my char

    You get a message when your pig picks something up, if you didnt get a message then it didn't drop. Drops are instanced, so unless 1 of the others you were with dropped it from their bag then they wouldn't have seen it. As for Uma, both me and Banshee spend a solid 2 days farming our gale sets...
  2. Remove Life pills from auto potion?

    I have a feeling I might have been the warrior in question (Phunt). If so, you're right. Had some XL pots from mobs too, but except when I interchanged twice in a row forgetting the pot cooldown I was never in trouble. ---------- Post Merged at 11:15 PM ---------- Previous Post was at 11:13...
  3. PT / ZT / BP changes needed please!

    Can we also have a system where theres global exp. Everyone levels at the same rate, so the higher levels share their exp with everyone else.
  4. Affinity Mir - The Final Chapter

    Shouldn't this thread be moved to server advertisement?
  5. Red / Green Marr

    The cave is horrible for wiz. Alot of fws get blocked and lures takes ages to kill. As for damage, they might have less dc, but afaik they hit against your amc. Generally people have less amc than ac on this server which might be why they hurt so much.
  6. Request Agility Cap

    Doesn't effect me, but I was just thinking that sins are meant to be the class that relies on agility. So it would make sense that they can get a little bit more IMO.
  7. Request Agility Cap

    Forget about PVP, I don't play a melee class so don't really know how it works in that. But for PVE agility is OP. No single class should be able to tank red cave solo. I think an agility cap for example of 30-40 for wiz/war/tao, and 40-50 for sin (not sure on numbers, will need testing to...
  8. New Cave

    Hard at 47 too lol. The mobs in the cave have quite high AMC, quite a few of my FW's end up being blocked. I think as it is right now, the levelling area is only good for low levels staying in province taking it slowly, or taos poison clouding. As a 45+ wiz, if you're not FFing mobs then you're...
  9. Update Discussion Thread.

    My only concern is that with mobs not regening in combat everything will become very easy. At the moment, the only bosses that require more than 2 people are Yims, Behamoth and Ghost BDD...with Behamoth being the only challenging boss ingame. If Behamoth doesn't spawn as much as he does now, it...
  10. Easter Event?

    Only seen grandragon and evadd with luck9 outside or core. Neither of them attack me, so tzuk is the worst!
  11. Easter Event?

    Agreed with most points. Except I would much rather see a warrior with luck9 run at me...plenty of time to run/tt. With Tzuk he just appears next to you and its instant death.
  12. Easter Event?

    Refund people 10mil per luck on each item and the server will be less broke than it is right now.
  13. Spell books...

    Some spell books (bliz for example) are becoming more and more common. How about using a 2nd or 3rd+ book to give 10-20% of points needed to level the spell? Maybe make it so it only works on uncommon and above books, to stop people just leveling spells from shop. It would keep books rarer for...
  14. Event stat : no break on death

    Unfortunately you made the situation worse by leaving luck 9 in with body drops enabled. Luck is always impossible to balance, even worse on here where people can pk at will without cursing weapon. IMO luck shouldn't effect pvp, only PVE. Would make balancing things a lot easier
  15. Event stat : no break on death

    Think its 2% per item. So fully kitted you have a 20% chance to drop something. You died 10 times, so thats a 200% chance to drop something. You dropped 3 things instead of 2, a bit unlucky.