Recent content by Celsius

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  1. Upcoming: Ashes Of Jin

    Market System Reveal We’ve built a brand new Market System to power a fully player-driven economy. This is a foundational shift in how trading works in the world. Instead of a global auction house, the economy is now shaped entirely by player behaviour. What you buy, sell, move, and control...
  2. Upcoming: Ashes Of Jin

    Jiangshi Development Update Over the past few weeks we’ve been running continuous Jiangshi simulations on the Alpha server to observe how he behaves when operating freely in the world. Jiangshi is no longer just a boss mob. He has evolved into something much larger: a persistent AI-driven...
  3. Upcoming: Ashes Of Jin

    Warrior Spell Path Preview Spell paths turn Warrior skills into meaningful choices rather than linear upgrades, letting you specialise into pressure, control, sustain, or setup depending on your build. Cleave Base: A sweeping crescent slash hitting enemies in front. Venom Edge – Chance to...
  4. Upcoming: Ashes Of Jin

    Closed beta planned for 31st March, can get yourself signed up on the website. https://ashesofjin.com/
  5. Upcoming: Ashes Of Jin

    Wizard Spell Path Preview This update introduces spell paths for Wizards, turning each spell into a meaningful choice rather than a straight upgrade. Instead of simply increasing numbers, each path alters how a spell behaves, allowing Wizards to specialise into control, sustain, burst, or...
  6. Upcoming: Ashes Of Jin

    Development Update A quick progress update following the recent alpha and some fairly major changes behind the scenes, along with some downtime whilst we both enjoyed Christmas. Server and infrastructure The server has now been fully converted to run on Linux. The alpha build ran comfortably on...
  7. [ACEM2] - Classic Plus

    Best of luck guys. I feel your pain on some of the issues, I spent countless months with Ben trying to solve the speed discrepancies on OldSkool, ThreeHeroes & FourHeroes and it's an absolute nightmare to do well. Not sure how your files handle things but if you want any pointers drop me a DM...
  8. Upcoming: Ashes Of Jin

    We're not doing it for hype. We want to build a server that can have some serious longevity to it, and to achieve that we want to engage the community to get constant feedback on ideas, mechanics, gameplay etc. The more input from people we have, the better rounded the game will become. Agree...
  9. Upcoming: Ashes Of Jin

    Development update The new Ashes of Jin website is now live and beta sign-ups are open. This marks the start of the next chapter in bringing the world back to life. A lot has changed since our last update: Professions are taking shape, allowing players to gather, craft, and trade through a...
  10. FiveHeroes - C# Server

    They may have the old delphi binaries, but I'd be very surprised if anyone can get them up and running. New forum for C# server should be up and running soon at www.oldskoolgaming.net
  11. Back wanting to play a server.

    I agree there is still quite a bit left to do, although your assessment of the files is slightly flawed. Initially the server kept crashing because we ran everything from the TH server, which was also running TH, the website, all the downloads and the stress test. It's old hardware which just...
  12. FiveHeroes - C# Server

    Just like to thank everyone who logged on for beta, you've all been a big help in finding issues which will allow us to get the server live sooner! Thank you.
  13. FiveHeroes - C# Server

    It's already back up. Please update the following line in your Mir2Config.ini in the client folder. IPAddress=62.210.177.239
  14. FiveHeroes - C# Server

    Please update the following line in your Mir2Config.ini in the client folder. IPAddress=62.210.177.239
  15. FiveHeroes - C# Server

    Quite a few things have been removed for beta. The main aim was to test stability/security, not to let people sample the full game.