Recent content by CloudJ

Mu online season 21 - grand opening
  1. CloudJ

    Level cap is needed?

    This is a good idea. I think the highest content available is for lvl 55? (Slashing burst lvl3/MS lvl 3) Levelling caps should increase as more high level content is released, but for now it does make sense to have a level cap. People who do reach the level cap early can still improve kit/level...
  2. CloudJ

    Gameshop ideas thread

    Some Game Shop ideas (some/most of these have already been suggested, just reiterating them): -Possibly teleport scrolls to caves (If this is implemented, it would need to be limited to places you can recall people to/Only entrances to caves). -Gender/Hair style/colour changes (More hair...
  3. CloudJ

    Spawn rates

    So actual DD is probably 180, 120 and Collo is 240, 180. Which would explain why DD can spawn just over 2 hours and Collo can spawn 3-4 hours. Also regarding doubles, aren't they just mainly because someone didn't kill the spawn before?
  4. CloudJ

    BoundStones

    Everyone had the chance to stockpile boundstones before they were removed (everyone who reads forum knew it was coming), so if they want to wait until it's the last one and than sell it, let them. Hopefully they'll die out sooner than later. I sold the only one I had for 2.5 mill, the day after...
  5. CloudJ

    Servers up...

    This isn't euro though. In euro you didn't have these problems because nobody was that high. Being able to tame foxes and hallu vipers makes certain classes/players op I think. Sam is trying to do his best to balance the game. This means that you'll be seeing a lot of changes here and there...
  6. CloudJ

    Tonights update...

    Tsing for wizzies has always been the fastest way of lvling, especially for lower lvls. TU being changed mainly affects lvl 50+ who can tu the whole of bdd with ease. This change can only make things better imo. As for the other changes, looks good. Keep up the good work Sam. One thing that...
  7. CloudJ

    [Suggestions] the real issues with warriors?

    Reason why i think you shouldn't be able to use skills (like tdb and fs) while being impervious to flinching is that it would make warriors way too op. Wizzies and taos would be easily caught by warriors. Personally i think it should be more of a defensive skill to help a warrior regain...
  8. CloudJ

    Luring on sz

    You could always go afk in market. It's what i do. Although i don't think theres a market guy in pb, so this may just be a pointless post. =O
  9. CloudJ

    [Suggestions] the real issues with warriors?

    I think a BA/CHM upgrade sounds good. :) But personally think warriors are a 1 on 1 class, not an aoe class (although I guess most games have all classes with some sort of aoe). Problem with levelling is that there isn't many optimum places for a war to level fast killing mobs (with high xp) 1...