Level cap is needed?

Mu online season 21 - grand opening

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
well do we think a level cap is needed for this server? i am of the opinion "yes".

this server was never meant for levels beyond 60 and by the look of all the content you could say 50. yet there is not much difference in the levelling experience. once you get to a certain level it should become extremely difficult to level. i was always under the assumption that the exp formula was not "last level exp amount + 5-10%" i always thought it was more "last level exp amount + 10-30%" and got higher and higher.

this would not just help the developer/s it would allow people to aim for something and then just play without worrying about that 10% (i never did but lots do).

i have never been attracted to servers that have stupid high levels and stats and for the life of me i cant see why others have been, it just stops newcomers from joining. level 60 max imo.

Off-Topic-

And make more of these "new skills" (i and many of the other players joined this server to see/use) mid level range instead of high level range and stupidly rare. after all this server seems to be going down the developing files for distribution not for play road so it would be more beneficial to let us actually use them so we can test them.
 

terriblen

LOMCN Veteran
Veteran
Dec 28, 2012
765
5
79
Good points
Given that the people who play mir are the same ones over and over again it would make sense to make the basic content harder. Most have been playing for years so making the game more difficult would be right but what happens is the developers seem to want to make it easier. Here you had people with stupidly high stats within a month of game opening. So the already well known game became easier. I have it in mind that all the bosses are easier too. Some because they are bugged like yims and rme(has anyone reported that)
...........................
Seems that you cannot rely on the players to give you adequate feed back and instead they exploit the faults for their own pixel advantage then the developer team get justifiably peed off. Like to bet this is one of the reasons for team split. They worked hard for free to make a game for people to play. The players then just act like kids wanting to stand on the sandcastle, not helping the game forward at all.
WadeStreet left because they could 2 man yims solo almost everything else and then they were bored. They outlevelled and out played the content because it had been made too easy for experienced(15 years?) players.
Refresh mir by making it harder, make the bosses hit double strength, make the krs rs faster so you have to have the firepower(numbers in group not personal stats) to kill fast enough before rs and don't let enough pots drop for people to re pot.
 

Purity

Dedicated Member
Dedicated Member
Sep 25, 2007
90
3
35
I believe that introducing a level cap would be the right thing to do too. It has plenty of pros and only a few cons imo.

1. It gives the server team a chance to add new and structured content in their own time (as there is a life outside Mir)

2. It gives newer players a chance to catch up with the rest of the server - a lot of people see level 40s+ and get put off by the idea that they stand no chance getting into a decent guild, etc.

3. It will create more competition when it comes to bosses, especially ones that are around the same difficulty as the current level cap (think endgame in WoW) - instead of the same guild full of 45+ killing the same bosses over and over and over again

4. People won't out level content (which is one of the servers worst problems atm)

5. People can concentrate on bettering their kit and their guild's kit instead of sitting in SZ all day because they cba to grind 0.01% per mob for nothing - whereas introducing a level cap will encourage players to improve their kit ready for the next expansion/update.

The only cons I can think of are people getting angry at the fact they cant be the highest level warr/wizz/tao.
 

CloudJ

LOMCN n00bie
Jul 29, 2013
9
0
13
London
This is a good idea.
I think the highest content available is for lvl 55? (Slashing burst lvl3/MS lvl 3)
Levelling caps should increase as more high level content is released, but for now it does make sense to have a level cap.
People who do reach the level cap early can still improve kit/level a new class so they won't run out of things to do.
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
229
250
London, England
I think making skills rediculously high level learn is stupid tbh, not everyone has the time to level up to learn these skills, which puts a lot of people off also, due to the fact there never going to be this level to get the skill.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
another pro i didnt mention - if people reach level cap and get bored they might make another class and level that up which should increase the chance of bugs getting reported for every class.
 

DavidShaw

LOMCN Member
Untrusted Member
Veteran
Nov 3, 2007
377
4
44
remember this started as a test server... why would they have planned proper level incrementation when they didn't plan for it to be up longer than 2 months?
 

NejDaTurk

Dedicated Member
Dedicated Member
Aug 13, 2013
84
4
34
Level caps aren't a great idea imo unless they're raised fairly regularly when new content is introduced. On other servers that have had level caps people get bored once they reach the cap. If people are bored of content now, imagine if you couldn't level either, what else is there to do?
 

Setzer

Loyal Member
Loyal Member
May 29, 2013
19
0
28
probably the best way to put a cap into the game would be a soft cap. make the exp to level so much that it will take a while to attain but it is possible so if you really want to you can
 

xXxX

Golden Oldie
Golden Oldie
Mar 9, 2005
707
35
115
no no no, what about the ppl that prefer to level? obviously mir is a competitive game and ppl battle it out for best kit best level etc, so basically you are saying you want ppl who like to dedicate their time to be high level to be stopped in their tracks so others can catch them up even tho they worked hard to be one of the first to achieve those levels?

Bad idea imo, and as mentioned before it gets boring on level capped servers because you know you put effort in for nothing while leveling hard while others casually catch you up.

whats next? capping gold incase a player becomes richer than others? lol

I know you say it gives more time for content to be added for that level but also by time that content is out the player be bored from being forced to only bosshunt and to make it worse to know people are catching up to the level they worked for with half the effort.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
We all know levels are not meant to be infinite. All you have to do is look at the boss taming levels.

As mentioned a soft cap is probably best but they would probably moan about that.

IMO levelling far beyond other players gives an unfair advantage. Change it so you don't gain any stats when you level past a certain point could be another option.
 

Woodiex3

Dedicated Member
Dedicated Member
Aug 25, 2013
181
0
42
with a level cap makes mir pointless, mir is all about the grind
 

terriblen

LOMCN Veteran
Veteran
Dec 28, 2012
765
5
79
Levelling a char can be done
by one person
by more than one person, mates family n that
by paying someone else to do it.
The race to be highest are a minority whose reasons are suspect.
The solo levellers just want to play quietly on their own and don't care about being highest, often don't fight or join in rest of game.
So leave these two groups out of it (solo and racers)
The rest wont mind graduated caps as long lifting the cap date is given and happens on schedule.
IF its about the grind then level 4 characters and kit them out.
Cap at 34 for 6-8 weeks should make for interesting fights at bosses.
Then raise it to 38 for 2 weeks then 40 for 4 weeks then 44 for 4 weeks
Or just slow it down from 33 ( a lot)
 

JordanF

Dedicated Member
Dedicated Member
Jan 29, 2013
85
2
34
Appealing idea for those who like boss hunting but the ones who enjoy levelling will likely get bored and quit if theres nothing left for them to do. I think the exp on next server should just be set at a lower rate like x4 and maybe gradually reduce the rate so its x3.5 after 45, x3 after 50. Don't want it to all of a sudden be 10x harder to lvl. Or.. I quite like the idea of caves giving more exp between certain levels, think mir 3 had this. i.e if normal exp rate is set at x3 on next server bdd could be x4 between 33-40 ,vipers 38-43 orcs 40-45, would encourage people to use more caves then and it stops the higher levels being able to smash through exp in easy caves. Also for next server places like orc province should have a level requirement to tele to aswell or It gets too easy to boost people
 

bayya

Dedicated Member
Dedicated Member
Aug 19, 2012
355
0
42
I think the ones who just level are a minority and level slowly but steadily soloing most of the time. They are not the same as the got to be highest on the server players.
levelling fast to 33 then slowing it right down so bosses aren't solo able might prove a lot of fun and a lot more fights. No one will be wiped out by the only FF wiz/curse tao on the server because there wont be any.

Agree level requirement for any new caves after basic mir. Could some existing caves be made harder and give more exp? Those few hunt in like praj caves, Natural caves, sv mines. treepath

Does anyone remember when level 33 armours were only available from an npc in secret sabuk?
Maybe quests for armours/belts/shoes/hats might be useful.
 

Tom27

Golden Oldie
Golden Oldie
Sep 15, 2005
1,877
78
185
Norwich
Whats the point in level caps seriously?
It defeats the object of the game.

Mir is more about leveling & hunting rather than questing.
Fair play though, Samuel could add in a new feature which requires you to participate in certain quests in order for
players to level up any further, however I don't believe that a stat cap is going to do any good at all.
The new V2 server is lower rate than V1, so be careful on what you say.
 

bayya

Dedicated Member
Dedicated Member
Aug 19, 2012
355
0
42
Mir is about levelling and hunting. In groups. It is an mmorpg thats what makes it different from consoles.
I didnt suggest a static level cap. I suggested a stopping people temporarily on the way.
Those that want to level to be top dogs dont always do the grind themselves and defeat the whole mmo part of the game by soloing or two manning everything.
I am suggesting a game where its not possible to kill the bosses without a group - the mmo part. Just for a couple of weeks. When everyone is level 33.
Other wise tell everyone to use your very helpful guide to having your own personal mir and post a screenie of levelling success on facebook group someone can make called HighLevel Mirians. In fact might be an idea for now. People can post themselves being level 140 on USA or 280 on some of the high rates.
Players can kill bosses at level 33, but in groups.
 

FUTURA

LOMCN Member
Jun 25, 2003
1,517
16
175
DXB
Whoever is trying to rationalise level caps - you're fighting a losing battle.

This is an online game that the higher you get, the more ridiculously hard and gruelling it is to level. Why make a cap?

Saying there should be a cap is basically saying that you can't be arsed to level, but you don't want to fall behind because of it.

Personally once I got to lvl 43 in Ace M2 I couldn't be bothered to level anymore and just went to bosses, but to ask for a cap for others so I couldn't fall too far behind is completely ridiculous.

People choose to play how they want to. Some people don't want to kill bosses and want to grind, some want to PK, some want to kill bosses, some want to solo level, some want to group hunt; thats the beauty of this game and the reason people remain to play it.

Seriously, if you want a level cap, go and buy Pokemon.

This is a stupid a$$ thread and it should be closed.

EDIT: After re-reading the post I must reiterate that this is a stupid and useless idea. If I had time I would go through the points one by one but literally every argument FOR the cap is baseless. **** you all for wasting my time :p
 
Last edited: