Recent content by Demus

  1. Suggestion Levelling Skeleton - advice?

    And I just like to repeat that mine lvl within 10 minutes killing hogs, while indeed it can take half an hour on aphods. Use more buffs, but they really don't need that special a place to lvl up.
  2. Suggestion Levelling Skeleton - advice?

    Afaik pets lvl based on the xp of the mo s rather than the total amount of mobs. I just go to the location where i want to lvl and start with smaller lures until they start to lvl up
  3. For those struggling lvling

    I think WT mobs hurt a bit more, but are mainly physical based, where aphids i think are pure magical (poison)? Also, the 2 vs 1 range hurts wars a lot. Skellies, once lvled, hardly take any damage per hit, so they don't care how many are hitting them at a time. For them the higher individual...
  4. low-level books

    hmm, that's a bit double though. BIO / diamonds and some lower skill books sell for enough to make it relatively easy for lower levels to generate a few million (for ores, the ones dropped from zombies 1st/2nd floor you can trade on the AH). The most subtle solution would be the "everything...
  5. archers > taos

    Well, one of the reasons why i wanted to play archer is that i saw it as a semi-tao that actually does damage, with pet and poison skills. That said, poison arrow is waaay off for now, so we're simply a ranged ok-damage class On taos: They still have buffs, easily applyable green + red poison...
  6. The Great Koriban Nerf and Buff Thread of 2018

    Ah, so that's where that dura loss is coming from... Other than that and the excessive aggro gain, archer seems to be in a decent place. Traps suck PvE, but according to some they can be quite deadly in pvp when you can stack them.
  7. Electric shot

    imo the spell bounces just fine. the main thing is that the initial hit animation always shows, even if the hit itself was a miss (due to range, obstacles etc). Also, the next mob needs to be within 2 tiles for the bounce to work. Yes, it does scale with lvl. 3 hits at lvl 0, +1 per lvl afaik
  8. Hunter Pet 5 & Electric Shot - Not tested?

    Yes please! It would be awesome if the traps would trigger independently from each other, rather than at the same time. You could even reduce the duration of the traps to help balance this, but right now it's purely a single target skill unless you cast it at melee range.
  9. Hunter Pet 5 & Electric Shot - Not tested?

    That sounds like a great, and possibly incredibly broken change. Fun, but needs a lot of testing. A slightly less drastic alternative would be to simply have it go off when the mob with the debuff dies, would already make it more reliable.
  10. Reboot Patch notes - A few fixes tonight - Some smiles i would hope :D

    Agree with jsyphon, I've pretty much just given up on doing AoE damage until we get napalm shot... Just tested the hunter pet in mines: it still gets "stuck" when doing the AoE attack (sprite disappears, pet will no longer move around and needs to be resummoned after the lure) but it did do...
  11. Auto pot bug

    Autopotting seems a tad off every now and then, but that might just be my % settings. What is annoying is the setting resetting every logoff :)
  12. Reboot Patch notes - Have a read - lots of changes.

    Nope, just a spell that allows a hunter to either do normal damage, or reduced damage with additional benefits (less aggro, shooting over walls). As a hunter at lvl 24, it seems decently balanced sofar. Sins and wizzies out dps me (incl. cat pet), but having the pet tank for you mitigates that...
  13. Hunter companion Guide - ALL HUNTERS HAVE A READ :D

    Agreed. lvl 1-2 takes 2400 xp. CD of 30 seconds means 4 xp/minute, = 10 hours of nonstop / afk lvling. And then you still gotta take it to lvl3...
  14. Hunter skills

    With 1 issue: with mental state you can set to not take aggro from mobs. This works for normal skills... but not for delayed explosion
  15. bugs i have encountered

    Just had it drop from a maggot, you need to harvest em though