Recent content by samwil

  1. samwil

    Discussion PlayMir.net

    love the concept of this system, you may want to graphically distinguish an ass jmace from a good jmace (outer glow, different jmace models, text colour etc.) so players can see the upgrade as well as feel it.
  2. samwil

    Pointless playing

    holy cow, you're making a final pack wraninp individual animation frames, idle egg, clickable buttons, and multiple animents? sign me up!
  3. samwil

    Legend of Mir: Hotblood - Nostalgia in True HD

    amazing, you're doing something similar, great job. will you ever release these assets to pioneer a new HD standard across servers?
  4. samwil

    Onyx Woool [Live 6th February]

    it's not against common consensus that you would have a nicer looking game if you took away some of the useless ui bits, even if you released the server files with them in, but can appreciate that it's more work on your plate than you may want, and isn't fundamental to the core gameplay...
  5. samwil

    Onyx Woool [Live 6th February]

    just a little postmortem from my time playing as the numero uno warrior, take it with a grain of ass as i've not dared to visit mir since oldskool 1. the good server will make you struggle to go back to mir 2, as it runs as smooth as eggs, and will illicit less questions from your partner as...
  6. samwil

    Onyx Woool [Live 6th February]

    head and shoulders above anything on the mir 2/3 server list
  7. samwil

    [ACEM2] - Classic Plus

    yOuR HoNoUr iT CaN'T HaVe bEeN Me, It wAs oN My wOrK MaChInE!
  8. samwil

    [ACEM2] - Classic Plus

    hey man, i don't play this game anymore as all the current servers are cash grabs made by questionable donkeys or barren wastelands fit for no human to experience, so uh don't have a dog in the fight but enjoy reading lomcn drama when taking giant dumps all i can say is that it sounds like...
  9. samwil

    Task Manager End Task - PK Avoidance. Now Fixed.

    wow, what an amazing idea! hopefully your userbase is dumb enough to not figure out how to abuse it you should ultimately consider hardlocking the attack mode to peaceful, that way you'd have an actual argument for why your dev choices would result in less griefing