- Apr 28, 2019
- 10
- 21
- 30
just a little postmortem from my time playing as the numero uno warrior, take it with a grain of ass as i've not dared to visit mir since oldskool 1.
the good
server will make you struggle to go back to mir 2, as it runs as smooth as eggs, and will illicit less questions from your partner as to why you're playing an ancient dead game.
the hunting up to level 50 is varied enough, same nostalgic caves with slight changes to the layout and mobs. you can choose to hunt for 10 minutes and empty your bags for a few shekels, or level through to dura depletion over the course of an hour.
there's a few systems in place (creating a gem stone, creating a star amulet, socketing gear) which can be worked towards irrespective of how much time you have each day to play.
the stalls are a bit of a hassle to work, especially when the server is prone to crashing, as you'll be forced to relist stuff, but at least there's a server economy.
most players are helpful and friendly. you'll be called a faggot or a rat every so often, but that's mir baby.
the hero system could easily fit into the good or the bad box depending on what you're used to. i for one liked having a little buddy to gear up and hunt with that didn't talk back.
updates based on community feedback. although sometimes i think it would have been better to have pushed smaller updates (like localisation issues not allowing players to list items on their stalls) sooner, rather than wait to load it in to a bigger update.
the bad
the ui is abhorrent. got as many questions from new players regarding the ui as i did on where to hunt, or how to acquire X item. there's weird empty boxes in the inventory, random chinese characters spluttered over the screen, dialog/modal boxes that don't go away even after you click accept etc.
there's no structured pvp. no sabuk wall. closest you get is over a boss spawn and even then it's simply which team has the most numbers (5v3 with heroes doesn't make for an exciting experience for the team with 3).
bosses are on strict timers allowing for one or two guilds to easily time each spawn, this creates less parity for other players both pre-50 and post.
underbaked post-50 experience. the daily quests being more of the same kill quests. one boss that will either drop crap you'd expect from a sub in mines, or the best gear in the game currently.
the ugly
caveat here, i've not played mir since oldskool as each new server that's popped up on the server list has had some illicit pay to win feature that seems like it's taking advantage of a disenfranchised and small community desperate for its fix no matter the buy-in, so imagine my surprise when this server was released for what seemed like the love of the sport.
except they allow for third parties to play your account for you. a super-bot if you will, where if you pay an hourly wage they'll farm mobs, sell your trash, kill subs, trade rare items to your stall etc.
now, i'm not against some weirdo incestual shared taoist between two brothers you know not to ever message, but i think the line should be drawn in the sand when you're paying for someone to level your goon for you. every mmorpg has rules that state that this isn't allowed (name me one that doesn't, i'll wait), but due to not wanting to rock the boat, the devs of this server have given their implicit approval of using such tactics. well i say approval, they've said that they can't police such things, which is obviously nonsense when your concurrent userbase is 50 people, and you have the perp admitting to it in your god-dang discord.
as such, you're welcoming a race to the bottom where those willing to open their wallet will have an advantage. you could say that's true for buying virtual items or currency as well, which i would say the devs would be within their rights of putting their hands up and saying that it would be too tough to police.
maybe it would be okay if the guys cheating were also the life of the party, but they're all boorish morons who would bleed if they thought too hard.
without cheaters 8/10. fun game, needs to improve its UI, late game systems, questing, introduce structured pvp like sabuk etc.
with cheaters 0/10. who wants to play a game with cheaters? if the devs are okay with cheating to level 60, then why not just put a button in the game that lets us get there if we buy you a coffee? maybe you could repurpose one of those nonsense chinese buttons in your ui.
the good
server will make you struggle to go back to mir 2, as it runs as smooth as eggs, and will illicit less questions from your partner as to why you're playing an ancient dead game.
the hunting up to level 50 is varied enough, same nostalgic caves with slight changes to the layout and mobs. you can choose to hunt for 10 minutes and empty your bags for a few shekels, or level through to dura depletion over the course of an hour.
there's a few systems in place (creating a gem stone, creating a star amulet, socketing gear) which can be worked towards irrespective of how much time you have each day to play.
the stalls are a bit of a hassle to work, especially when the server is prone to crashing, as you'll be forced to relist stuff, but at least there's a server economy.
most players are helpful and friendly. you'll be called a faggot or a rat every so often, but that's mir baby.
the hero system could easily fit into the good or the bad box depending on what you're used to. i for one liked having a little buddy to gear up and hunt with that didn't talk back.
updates based on community feedback. although sometimes i think it would have been better to have pushed smaller updates (like localisation issues not allowing players to list items on their stalls) sooner, rather than wait to load it in to a bigger update.
the bad
the ui is abhorrent. got as many questions from new players regarding the ui as i did on where to hunt, or how to acquire X item. there's weird empty boxes in the inventory, random chinese characters spluttered over the screen, dialog/modal boxes that don't go away even after you click accept etc.
there's no structured pvp. no sabuk wall. closest you get is over a boss spawn and even then it's simply which team has the most numbers (5v3 with heroes doesn't make for an exciting experience for the team with 3).
bosses are on strict timers allowing for one or two guilds to easily time each spawn, this creates less parity for other players both pre-50 and post.
underbaked post-50 experience. the daily quests being more of the same kill quests. one boss that will either drop crap you'd expect from a sub in mines, or the best gear in the game currently.
the ugly
caveat here, i've not played mir since oldskool as each new server that's popped up on the server list has had some illicit pay to win feature that seems like it's taking advantage of a disenfranchised and small community desperate for its fix no matter the buy-in, so imagine my surprise when this server was released for what seemed like the love of the sport.
except they allow for third parties to play your account for you. a super-bot if you will, where if you pay an hourly wage they'll farm mobs, sell your trash, kill subs, trade rare items to your stall etc.
now, i'm not against some weirdo incestual shared taoist between two brothers you know not to ever message, but i think the line should be drawn in the sand when you're paying for someone to level your goon for you. every mmorpg has rules that state that this isn't allowed (name me one that doesn't, i'll wait), but due to not wanting to rock the boat, the devs of this server have given their implicit approval of using such tactics. well i say approval, they've said that they can't police such things, which is obviously nonsense when your concurrent userbase is 50 people, and you have the perp admitting to it in your god-dang discord.
as such, you're welcoming a race to the bottom where those willing to open their wallet will have an advantage. you could say that's true for buying virtual items or currency as well, which i would say the devs would be within their rights of putting their hands up and saying that it would be too tough to police.
maybe it would be okay if the guys cheating were also the life of the party, but they're all boorish morons who would bleed if they thought too hard.
without cheaters 8/10. fun game, needs to improve its UI, late game systems, questing, introduce structured pvp like sabuk etc.
with cheaters 0/10. who wants to play a game with cheaters? if the devs are okay with cheating to level 60, then why not just put a button in the game that lets us get there if we buy you a coffee? maybe you could repurpose one of those nonsense chinese buttons in your ui.
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