Recent content by Wallnut

Mu online season 21 - grand opening
  1. C# Closed Beta Testers

    Would really like to test this! Looks like it has a lot of promise and I've been waiting for someone to implement a stat based progression system in mir for years!
  2. Private offline testers for tomorrow...

    Experienced pvp wiz here, available all evening tonight and all day tomorrow.
  3. Balance Issues (Real opinions).

    Forgot to add to my previous post, the MP cost of some spells (TU, Tstorm) feels like it has been increased somewhat over euro/Ace. I get that you wanted to slow wizzies lvling down, but it's a little annoying.
  4. Tiger Necklaces

    Hope you're planning on reimbursing those who spent money on slotted ones then.
  5. Balance Issues (Real opinions).

    Been playing wiz since the start, my main gripes are as follows: 1) No surprise.. the mob AI making FW+Lightning no longer viable. Reverting the AI on trash mobs but keeping it on bosses would be great. 2) Taming system, as I've detailed before, it can take up to an hour to tame 5 pets, then...
  6. Regarding Skills

    Same for other classes. Getting really bored as there's no point levelling now.
  7. Mir Chronicles - Path to Hell (Monsters and Lords done, Quests and Skills ongoing)

    Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon Was really hoping 2.0 would include a revamp of the taming system :(
  8. dc finder

    [Nerd] A = Average Min/Max DC value B = Max DC Value C = Swings per second at variable amounts of A.speed (Hit the trainer for 60sec with different amounts of A.speed, record results, divide by 60 then convert to %attack speed gained per point of A.speed) D = Luck Value (As decimal.. 0.3 = Luck...
  9. Skills in shops as of 2.0 [community feedback]

    It's not about having it handed out on a plate, for a lot of people skills = fun, spending hours and hours and hours trying to find something as integral as a skill is silly, I'd rather be able to spend hours and hours actually using the appropriate skills for my level.
  10. Skills in shops as of 2.0 [community feedback]

    Taking the higher level books out of drop files and implementing quests to obtain them would be pretty cool.
  11. Skills in shops as of 2.0 [community feedback]

    So you're anti fun then. As I said earlier, skills are integral to having fun, being high level and not having the skills is absurd. For me this decision will dictate whether I continue playing the server or not as I don't have the time to camp bosses 24/7 in the tiny hope of ever getting a book...
  12. Skills in shops as of 2.0 [community feedback]

    Yes, all skills should be in the shops. The game should be about skill, not who RNG's the first 2/3 super rare books. It wouldn't detract from the grindiness as exp per level is still euro after 44, it would however significantly add to the fun factor, especially for those who have never been...
  13. Moaning, Crying, Wizards and other classes.

    Finally someone with some brains. As NA has stated, the reason there is so much "crying" about wiz pets is the fact that fw+lightning is no longer a viable tactic due to the new mob AI, this forces wizzies to use pets as a much more integral piece of their kit. The old taming/pet lvling system...
  14. Moaning, Crying, Wizards and other classes.

    Retard of the day award goes to the person who started this thread!
  15. few simple notes

    That's a pretty bad counter argument, just because something was a certain way on euro doesn't mean it should necessarily be the same here, games change and evolve over time. I'd be fine with BA being buffed to be honest!