I am curious to see if a no pay 2 win or 99% less pay 2 win server would attract users though. Although many of us here would enjoy it I also believe a lot of people that play these types of phone games enjoy the top up experience. I think for a mir 4 server to be pretty decent you need at least 1000 players concurrent because there is so many zones and the game just feels dead when there is barely any players on which is the issue I had with awakening and the other server running the old patch.
I think it all depends on how its done with the current shop and gatcha summons and pretty much 0% drop rate on anything epic or above there is a lot that would need to be done not only that but countermeasures would need to be added to prevent bots exploiting.
I feel the best path that would work to accommodate both types of players would be to rework the season passes. so lets say the season pass has the current 3 tiers free, £10 worth of gold, and £10 worth of gold so £20 a month and those resouces are gained through out the month.
Free pass: enough materials to craft 1 epic equip item, 300 red dragon statues, few buffs potions, few summon tickets, few blue norsoul flowers, 1 epic flower, some darksteel, energy, and plants.
Tier 1 pass: enough materials to craft 2 epic equip item, 600 red dragon statues, 2x as much buffs potions, 2x as much summon tickets, 2x as much blue norsoul flowers, 3 epic flower, 2x as much darksteel, 2x as much energy, and plants.
Tier 2 Pass: enough materials to craft 4 epic equip item, 150 Legendary dragon statues, x3 as much buffs potions, x3 as much summon tickets, 5 epic norsoul flower, 3 legendary norsoul flowers, 4x as much darksteel, 4x as much energy, and plants.
That would make the passes valueable but not essential as it would be a month or two until legendary items start to appear on a server maybe even longer.
Then in the shop which should be reworked with gold as the purchaseable currency so that people use the ingame market place which will help fund f2p, and casual spenders. I'd remove all packs except dungeon tickets for like ms/sp, buff potions, pvp potions, dominance tickets, expedition tickets, mounts, cosmetics in the main page, with level packs providing a decent amount of summon tickets, Mileage shop prices being lowered, Copper summoner being set to 5 of each type a day at 100k copper each.
I'd change world boss quest reward to give an expedition ticket and a dominance ticket each week too.
That is all the game needs if drops are redone properly and spread out to keep the servers active and players progressing at a steady rate. Although it does provide a benefit to spender in the main shop these benefit can be overcome. Addtionally if the season passes can be purchased using gold it means that F2P can obtain season passes too by selling items for codex, or crafting to the more rich players who will want that advantage to distance themselves from F2P and casual spenders.
But as I said if items drops are right and the odd epic and even legendary item drops from a boss who's to say who picks up what when PVP is involved. I saw many a noob loot chests well high levels were fighting enemies on offical mir4 so its possible for f2p to get lucky or friends to help each other out by feeding another player box's from bosses.