Legend of Mir Idle (Prototype)

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Aluvian

Dedicated Member
Dedicated Member
Aug 28, 2013
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I believe it does. Shows that it works on the combat logs, but I will double check
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About 50/50 on whether I get it done today. If not today then tomorrow. Getting group combat working for this basically required rebuilding the combat system. It should be worth it though. Here's a sneak peak. View attachment 40074
This looks fantastic, does a boss spawn after completing each set of waves?

If so thats a cracking idea
 

Sanguinius

LOMCN Leecher
Jun 20, 2026
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Keep developing this game mate, it's really good so far.

Mir is all about competition so I think it needs server side saves, account/name registration so people can see who is who and then some sort of leaderboards, could be basic levels or even boss kill time records since its all single player.

Multiplayer elements or some kind of interaction between players would be sick but I imagine that's an insane amount of work. Just thinking of ideas from other Idle games.

Maybe bring in some drop variation like rare +stats on item drops or even different item rarities. Something to make people farm even more.

Party levelling looks really promising!
 

Jaffar1991

LOMCN Rookie
Aug 25, 2024
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Keep developing this game mate, it's really good so far.

Mir is all about competition so I think it needs server side saves, account/name registration so people can see who is who and then some sort of leaderboards, could be basic levels or even boss kill time records since its all single player.

Multiplayer elements or some kind of interaction between players would be sick but I imagine that's an insane amount of work. Just thinking of ideas from other Idle games.

Maybe bring in some drop variation like rare +stats on item drops or even different item rarities. Something to make people farm even more.

Party levelling looks really promising!
Agreed mate! I dont know if its possible given its an idle game and not the full client but it would be cool to have a leaderboard where you click and see their kit. Or even just basic stats if not.

Quick question please, when you level UE and soul shield do the stats get buffed or just the length? Left it for ages getting UE from lvl 0 - 1 but didn't gain any stats.

Also, any chance you could add holy stones to boss drops please? Think I've only have one holy and that was in Bichon lol
 

Reverance

Final Heaven
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May 25, 2013
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Got my first 43 wep and it's for the character furthest away 😭

war is 40, Wiz is 39 and Tao is 36

1781948075343.png

I assume Freezing doesn't work currently?
 

1westy1

LOMCN Veteran
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Nov 10, 2004
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Group Huting Update Is Live!

Had to make some concessions to get it working, but it is now working. Probably a LOT of bugs, so please find them for me and let me know.

Added:
  • BDD Dungeon with 10 floors and 5 bosses (King Scorpian, Incarnated WT, King Hog, Incarnated ZT, DarkDevil)
  • Ability to switch between characters on a group hunt
  • Ice Storm for the wizard for a good AoE spell other than Firewall
  • Viper Cave with Yimoogi (not finished, but gives another boss to kill with drops)
  • A couple of basic new items
  • Inventory Sort
  • Item deletion (drop it outside of your bag)
  • Monster slow
  • Leaderboard (in options, but take it with a grain of salt as anyone can cheat it, although it's all annonymous so kinda no point. Will get server sided verification in one day)
  • probably some other stuff I forgot about

BDD is designed to be extremely difficult. I have intentionally made it basically impossible (hopefully) without rebirth mechanics, giving me time to actually get them implemented. Maybe IWT is doable. But King Hog and beyond should be impossible without cheating. If by any chance someone does kill the difficult bosses, their drops don't yet reflect their difficulty.

Offline simulation is disabled in BDD. It was too difficult to simulate multiple characters, monsters and spells without it being completely innacurate. Ended up making it a game design decision. BDD and other group hunting dungeons are places that will require more attention if you want to do them.

Non bosses gives no drops. BDD is best for group XP. But if you want items or offline simulation, then you go to a solo cave. This way BDD doesn't just become the only place you ever want to go.

Again, probably a lot of broken things right now so please let me know if you see any bugs.
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Agreed mate! I dont know if its possible given its an idle game and not the full client but it would be cool to have a leaderboard where you click and see their kit. Or even just basic stats if not.

Quick question please, when you level UE and soul shield do the stats get buffed or just the length? Left it for ages getting UE from lvl 0 - 1 but didn't gain any stats.

Also, any chance you could add holy stones to boss drops please? Think I've only have one holy and that was in Bichon lol
Leveling them up does not increase the buff amount I don't think. The shields are based on character level, UE is based on SC. I think. I might change these later
 
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Sanguinius

LOMCN Leecher
Jun 20, 2026
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If an items stats are equal is it random which stat it allows for upgrading? I've had a gale neck that would +DC each upgrade but had another drop which said +Speed

Looking forward to trying party out! Great update.
 

davidlangrell

Loyal Member
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Oct 11, 2012
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maybe give bdd a cooldown like bosses?
a skill neck in drops would be pretty class tbf... or a gold sink idea skill potion 1mill for 1hour

ah also cant swap kits in bdd.. i planned on switching from dc speed kit to amc for ks. not sure if you planned it this way but it was a good idea if you did xD
 
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Aluvian

Dedicated Member
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Aug 28, 2013
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Really good job with the group stuff, honestly very impressive so far. If you get chance making slaying a toggle would be good too as it overrides halfmoon, cheers.
 

Dracata

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Apr 27, 2009
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Really great work on this mate. At first I thought great, some vibe-coded nonsense but you've implemented it really well and it's addictive. Really enjoying it.

Some bugs/feedback below:

Issues
  • Destroying Items - if you try to move an item in storage or your bag and don't click exactly within the inventory grid, it assumes it's outside the bag and it pops the "destroy item" dialog
  • Inability to move items / click items / use dialog during combat. It seems there's some heavy polling during combat - I imagine it's rapidly polling to check for player health etc. Whilst it's polling it's hard to do anything during combat - e.g. clicking and moving a new pot bundle to toolbar - almost impossible during combat, sometimes just switching between character tabs doesn't work (spells, stats etc)
  • Poisoned status doesn't show on characters e.g. EC poison/para
  • Some sort of bug with smith/gemming. I have a Smith + 5 Mage staff that is un-gemmed, i'm trying to apply a single magic gem and it does nothing - no message, both gem and mage staff unaffected. Reproducible. No issues with other items so far

Nice to haves:
  • Ideally be able to "hold" an item in the cursor when clicking back and forth between tabs - e.g. storage page 1 + 2, inventory page 1 + 2 (mirrors real Mir behaviour)
  • Ability to open character page / inventory page from hotkeys (e.g. C like mir). Hard habit to break.. using the buttons constantly is annoying.
  • Torches, shoulder pads in drops would be nice.
  • Even bigger stacks of poison/amulets for taos would be nice, happy with the cost/gold sink but they run out pretty fast, taking enough to beat MP auto-pot drain means practically filling an entire bag
  • Some sort of better visual differentiation between added stat items - from the smith.
  • More storage pages to purchase would be good.
  • Storage > Inventory on "double click". Having to drag items back and forth (pixel perfect) between inventory > storage and storage > inventory is a bit painful, if we could have some of the double click mechanics like real mir that'd be good.
 
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1westy1

LOMCN Veteran
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Nov 10, 2004
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Put out an update with a few fixes. Let me know what else is broken. Thanks all!
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could we get OK robes stats and lvls checked?
I'll take a look at it soon, need to start looking at the 43+ gear
 

Aluvian

Dedicated Member
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Aug 28, 2013
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Put out an update with a few fixes. Let me know what else is broken. Thanks all!
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I'll take a look at it soon, need to start looking at the 43+ gear
Dragon Boots have no stats :)