i think it should work more like shadow step,but not instant tele,by which i mean..cast decoy(1st press) transfer(2nd press) then the cooldown,the cooldown inbetween cast and transfer is unneccesary and is what leads to death in mobs and makes it useless as an escape in pvp
ok,but also wizards have a magic shield,archers dont,and wizard strong spells also hit 5x5 AB requires a single aim on a moving target maybe a fix-to-spot for AB would b better as it does also have a shorter cast time.
any archer or wizard that stands next to a warr/sin to fire a shot is going...
thanks Tai,sorry it was 2am lol,hes some more feedback based on the trainer in mizu,using deathly aim dc30-87 crit+6 luck+2 (figures are total damage)
close ranged fireshot
388 130...
Sorry but it is. did you apply the (closer to target=more damage)? as it does seem to hit ok(ish) when stood next to target. if so can u change it back please,whats the point in a "ranged class" supposedly hardest hitting skill only doing damage at close range?
i have lvl 3 AB and a lvl 43...
MagicShield is massively OP against archers thats why.My minimum hit with AB atm is 33x3(lame as hell but i know its bein fixed) i hit a wiz with lvl 2 magic shield for 11x3 lol...
let ur shield drop and il likely 1 shot u tho :D
i logged in in pb to find ppl lurin mobs into sz,was dead b4 i cud read the question lol,but i have read up so i know ur removing them in sz`s :RpS_thumbsup:
i thought u got a % of ur hp bk wen u took a hit not wen u die? ofc if u die u hit the deck. for example i hit u for 100 u get 20 hp bk,i hit for 200 get 40 hp bk?
lol @ this, Teams been hammering the exp nothing else,since the dbl exp i think weve killed 1 frozen boss,and oks if we got it earlier? i dont know cuz i was also hammering the exp!
Go Team Go :onthego: let the others :RpS_cursing:
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