Isometric 3D works really well, don't see complaints about things like PoE, Diablo and the other top down dungeon crawlers. Mir in that style would do me nicely!
In my opinion they should leave the Jacks in for the casuals will keep us happy.
But progress the Halloween event forward, lets get a portal to a hell dimension linked to an item dropped by the Souls boss, with tougher monsters, good exp and a decent sub boss and main boss :D something aimed at...
No complaints from me, as a casual its nice to play catch up and not be totally useless on hunts.
As lots of people have said post level 40 Jacks are not the quickest EXP
The 4th of November I believe, with the event moving on in stages as we get closer and closer to Halloween 🎃 👻
Then a period after to give anyone a chance to complete any of the crafting / quests related to it before it’s removed from the game
Skull - Lilth Bow (?)
Pumpkin - Bene
Not seen the boss yet because the global doesn't say where it is and the entire forums and discord go quiet when it spawns because this is the Mir community and we don't do sharing or working together to kill a world boss. No we're greedy and its all for...
Can you confirm the stat differences between the two? Its a shame that Taoist can't be made a bit more 3 dimensional between Support or Damage roles based around Holy and Dark
Please don't rush in too heavy handed, this current event really benefits casuals and solo players under level 40 which is something a lot of events fail to cater for.
If anything provide something for those level 40+ to move them on from killing jack and into / onto something else. I would...
Also not concerned, if you were level 44+ and still reaping in the EXP then it might be a worry.
At 1200 spawns across all of the five maps one offering 2200 EXP per kill, the other three offering 3900 EXP and the last offering 4300 (?) EXP per kill thats actually worse EXP than the maps you...
This happens with every single skill that I've used on both my Taoist and my Wizard. I can t-bolt for 80-90 then the next hit for 11, never seen damage calculated so randomly! Its the same with my Taoist I can SFB for 40-50 then the next do 5-6.
A combined, stronger buff at a higher level would be great. Better than having multiple keys bound when in most cases you're going to cast both anyway.
Of course they could, but its not going to be a great game experience if someone can see and hit you off screen. One hit by an archer you've not even seen comes to mind :(
It doesn't matter, whatever the lowest resolution is has to be the maximum range. Only way to resolve it would be to force people to play at a higher res.
Where do you get your statistics? Confirmed by GM that is was 10% at level 3, I would say its been increased to 20% as I'm now ticking at 3-4 damage more (still totally useless IMO, whos going to bugger about casting red poison for an extra 3-4 damage? Hopefully resolves itself as people get...
Seems bugged if you ask me, it now appears to scale off SC which determines the buff length but the values never change so level 0-3 makes no difference as it still does the exact same.
I can cast AMC buff level 3 and it lasts for anywhere between 30s and 110s (6-30 SC) and gives 0-5 (nerfed...
Seems bugged if you ask me, it now appears to scale off SC which determines the buff length but the values never change so level 0-3 makes no difference as it still does the exact same.
I can cast AMC buff level 3 and it lasts for anywhere between 30s and 110s (6-30 SC) and gives 0-5 (nerfed)...
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