Just been linked this
https://4.mirtrilogy.com/?fbclid=IwAR2WW2zSjHSy0br4vDi4N7pZgHVw4G8oCTGRgqSu5w7wG31Orj7PxSbGJyM
Briefly mentioned in BusinessKorea as well
http://www.businesskorea.co.kr/news/articleView.html?idxno=47668
It has always been a tough one.
I know some resorted to % which adds up to the same problem when they hit the next level (Without actually leveling up).
You could resort to class weights to determine success but then you add the problem of Warriors at max level with same gear never being able...
Their was a lot of "Cinematic" trailers which was a let down.
it's getting to the point now though that realism while great isn't always what people want.
Driving games certainly do well with realism.
A lot of the games that interested me (Kena, Deathloop and Little Devil) looked like they...
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