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  1. TGAV2 (StarLite) Coming Soon

    Yeah you guys really need to decide your stance. The longer you wait the more players leave and no one will start it if you cant give them a straight answer soon. Another thing that would help the server is to make low level new content more available. Lvl 63 monk and lvl 60 war now and I...
  2. TGAV2 (StarLite) Coming Soon

    its up do you have the latest exe?? (above)
  3. TGAV2 (StarLite) Coming Soon

    So basically if you are unlucky with drops you cant play anything on the server bar the normal caves which are even less than what was on euro and die in 2/3 hit now?
  4. TGAV2 (StarLite) Coming Soon

    That's enough for me. How do you expect people to keep playing this if we cant even get access to the basic new maps? 2 charas lvled to 60 and not 1 cave tele for the new caves. Thats clearing every KR and cave dozens times. GM said rates were increased for lowest cave after 1hr 30mins...
  5. TGAV2 (StarLite) Coming Soon

    all I do is clear WT/ZT/MTK/BC every floor and kr loads and never had a scroll yet, u might want to look at the drop rates.
  6. TGAV2 (StarLite) Coming Soon

    Am I missing something? I can clear all the caves on the map no problem now, where are the new caves that are advertised?
  7. TGAV2 (StarLite) Coming Soon

    Cant play this, its really annoying for soul fireball. I think its to do with the hit/miss mechanics it takes too long to register that it is a hit by which time I can cast another sfb which is a waste of time because the mob is dead already. Its no fun casting a spell then waiting a second or 2...
  8. TGAV2 (StarLite) Coming Soon

    crashes on captcha for me
  9. Your idea's and opinions, to help the server bring people back

    I dont play now but if this has been in from Ace then Sin/Wars were balanced based on this bug? If you found the damage to be balanced and fair then surely it has to be unbalanced and underpowered now, unless you considered them to be OP to other classes from the start.
  10. [Adjustments (Info for players)] Drops

    Good to see this is finally being done, its they way Mir drops should be.
  11. Firephoenix and Banshee "CHEATING?"

    Lol you cant be serious? It was highlighted when Ace was up that luck was too easy to obtain. Thats enough for me too many things have been messed up here. Good luck with the server.
  12. Bag weight bug

    Yeah the bounce back is starting to get annoying, has only started after the latest patch for me as well. Never get anything like you have mentioned Kinneas.
  13. DC Accessories should not drop same rates as MC/SC items

    I will never get why they didnt make archer acc/agil based with dc a small factor in it. There are many items already in that would be useful and add a few to mix it up would have been better. Would have made items that are pretty much worthless worth while.
  14. Shane/Banshee

    Sin PSC+completing quest every hunt is easy cash, not to mention the odd item that gets dropped. Edit: If you cant make money as a war/tao then you have really have problems they are the easiest classes to make money. Money on mir has always been easy to make if you want to make it, not the...
  15. Shane/Banshee

    I make like 100k per hunt easy, so no money isnt hard to get.
  16. LOMCN Started to be boring alot of people leave the game

    no it wasnt and a x2 drop rate doesnt mean its 2x harder it means it 2x easier so even if it was it would be 1/3,000,000,000. There were a few items at 1/600,000,000 though which is really unrealistic.
  17. Question about refining

    Looking at the screen shot on the announcement I would guess its a box to put the weapon in, at least I hope so!
  18. Cast speed

    If you look at the level rankings wiz/war/tao/sin all seem pretty even. This tells you that people are pretty happy to play those classes and feel that they are balanced enough to keep levelling and not re-roll. If anything I would say its archers that really need looked at, the difference in...
  19. Durability gems.

    They were removed on the Ace server due to gems working too much. If they have lowered the success rate for gems then I see no reason to not reintroduce them. I dont however think dura orbs should be brought back into it.
  20. Skills in shops as of 2.0 [community feedback]

    It unbalances the game if it hasn't been designed with the thought that everyone will have the high tier skills. The difference with a group with say 5 warriors without lvl 3 rage and a group with it is huge. Same goes for high level wiz/tao skills.