The interest in the relaunch has been pretty overwhelming, we managed to crash our own servers :uncomfortableness:. Just so the Lomcn troll don't miss out :
Get Relaunch Ready
Server comes online on December 18th at 18:00 GMT
Your favourite (maybe second favourite, probably third or fourth but definitely just before Chronicles) MMORPG is being relaunched on Friday 18th December. Project 69 will be upgraded to use the Arcadia game engine and client. There will be one download and one installation to play both...
Dunno works for me. Seems they both stopped all of a sudden, and I haven't changed anything - two different servers in two different locations. Plus all the other servers are reporting ? or 0 so figured something broke. Maybe you are on a naughty list
New skill dynamics and skill window:
✓ Complete list of all available skills
✓ Skill level and experience
✓ Skill damage to normal and undead based on current skill level
✓ Skill damage to normal and undead for next skill level
✓ Skill damage calculated based on all current player stats (DC, MC...
New skill dynamics and skill window:
✓ Complete list of all available skills
✓ Skill level and experience
✓ Skill damage to normal and undead based on current skill level
✓ Skill damage to normal and undead for next skill level
✓ Skill damage calculated based on all current player stats (DC, MC...
Easiest way for you is to remove the poison type and change it to slow or even paralysis. May work if you change the constant value for blue to the same as paralysis.
Did I not answer your question directly enough? :P
When coming out of "freeze" the monster's attack and walk delay are set to 0, though the server limits this to 200 ms to prevent crashes
Wow are we big boys still taking cheap digs at each other like we are still 15?
By the way you can't "windows XP ACPI crap" on Arcadia, but you can't be blamed for not knowing that
We did something on P69 (and ported over to Arcadia) called the Arena, it was an idea taken from Fable. Bosses and regional mobs spawned in increasing difficulty. It was relatively popular but hard to maintain and update and so it became relatively defunct early on. It was always something I...
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