to be fair: i dont like the idea of attacking guild chosing how big the war can be (as in 10v10 / 20v20/...)
how about: make DMW a wall that can only be owned by guilds with less then 'X' members (so both the attacking and defending guild would have equal chance on every fight )
+ it stops a...
not bad: one thing tho>
no mention of huntgold changes
- 3 minutes is a bit low (at least for me as a wiz) < would prefer 5-10 mins :p
- would love to see huntgold gain/loss completely disabled on the sabuk map (could do it during sw war but that makes it annoying to code)
- also 'solution'...
heh was just randomly observing cashcow:
he tt'd to repair /sell pots
every 20 seconds he cast renounce in town (even tho it's a near 2minute spell)
5seconds after his shield died he cast shield
(and all this while he was in town walking between shops to repair/buy things)
at least makes it...
mhh i have to admit 3 huntgold limit seems excessive low :(
i hit the huntgold limit just running to sw to get a weapon out of refine :(
makes the server a tiny bit on the edge of p2w now
would have prefered seeing it go to 10 or something
(also means going mining is totaly out of the...
if you look at the wiz weapons it's similar,
lvl 42= mc 6-8
lvl 45 = mc 5-9 (acc +6) < superior
lvl 49 = mc 6-9 (acc+7)
with the whole weapon reset + refine system > who would ever want a lvl 45 weapon when you can use the 42 one and just reset it once to get a higher base mc ?
also,
past 49 it...
it's actually quite 'hard' to catch up,
- most of the 'better' leveling places are flooded by way higher lvl's that just clear your potential exp
- the 'medium' level items are barely making it to the market so you dont really have much chances of getting gear once you hit 26-30 (used to be...
Re: Zentaur [GSP]
ye i looked at the url you use for the signatures: you put the usercount info on port 17300 instead of 3000 (which is likely why the lomcn usercount script doesnt work?
Re: Zentaur [GSP]
was just curious so i checked manually, seems the problem is your server isnt reporting usercount rather then the lomcn server list being 'broken'
cant blame lomcn if you're hiding the usercount :p
no firewall @ your home is gonna be able to do anything against you getting ddos'd
the problem with a ddos is that the amount of traffic > the amount your internet connection can handle.
only way you can protect yourself from a ddos, is if your isp puts a firewall on their devices to protect...
if you're all talking about black lines: that's most likely either an issue with your display driver, or your screen.
modern lcd screens dont like you having totaly 'random' resolutions
example: if i use 1366 on my 16:10 screen, then mir looks like i'm watching a widescreen movie on a normal tv...
tbh if you look at it now
each time the text 'five heroes ..' shows in the image
it jumps to top left of the image,
instead of staying at the same position as the other texts on the images
so it has the same weird 'jump' feeling as before :p
if i remember correctly i made the mapeditor display fishing with a new color (probably purple)
you cant edit it cause well: i only made the editor code to display maps and really never got arround to fixing all of the issues with it :p
that's exatly why i insisted archer should run 100% of mc instead of dc :p
(and why on c# files it uses mc)
only thing missing to balance that is monk:p
if monk was added and used sc, then you'd have 2 class's for each stat lol
in a way it is due to ress of the game: if you run mir on a monitor designed for 2560*1680 but run mir in 800*600 then every 'pixel' is going to be stretched to like *4, so you have 4times bigger space to click
if you run mir on 1024, those pixels would only be 2times bigger (so you lose half...
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