I think that capping the level it's a bad idea, I would suggest having less mob exp.
Anyway, a quick solution can be changing the amount of exp needed to get lvl 51.
My vote is for 3.55.
We had 3.55 for so many years, and moving to Kings HAS to be an upgrade. You can lose some features, but in average, you lose too many features for a buggy version.
Nice ^^
You can duplicate the lines:
1/4 WoomaHorn
1/4 WoomaHorn
Killing a single WT you can get 0, 1 or 2 WoomaHorns. Killing many (N), the average is that you'll get (N/2) WoomaHorn.
The prob values doesn't have to be the same:
1/4 WoomaHorn
1/8 WoomaHorn
1/16 WoomaHorn
It's OK.
That isn't the same?
1/2 WoomaHorn:
- You kill 100 WT -> you have 50 WoomaHorn in average.
- You kill 1 WT -> the system flips a coin. If it's head -> drop the item; else -> not. You kill 100 WT -> system flips 100 coins. You have 50 Horns in average.
Yeah, I'm Majorcan. But these days it was snowing lol.
You can find whatever you need in this forum. Just use the search function.
This thread contains mostly what you need: http://www.lomcn.co.uk/forum/showthread.php?52162-PtW-3G-The-One-Thread-You-Will-Ever-Need
Mysql? I'ts MSSQL (MicroSoft)!
Try SQLEVAL. If you feel that you can keep the server, then download a full version. That's what I recommend to you.
http://mf.kaorimir.com
type in mirfiles and the password, folder SQLEVAL, SQLEVAL.exe.
In King's it could be done in console. Search over there.
Anyway, if i'm not wrong, this has been talk before. Check other posts and see if you can find any other useful info.
We made this one: http://www.hispared.org/mir3guia-182-interfaz.html
Good luck with your own interface. It's a thing that gives a plus to your server ;)
I don't think that that command exists.
I suggest you to make an sql script to mirror prices from crueldragon db to a game3g table. Then check from there.
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