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Mu online season 21 - grand opening
  1. Chalace

    Player housing system.

    Unless i can come up with a better system of transitioning the images then i don't really want to be 'offering' 20 different options/upgrades as that would then translate into 40/60 different map setups * number of instances. And that is just a bit too excessive tbh. I'll have a play around...
  2. Chalace

    Player housing system.

    Just to be clear, each stage is a new map, so it does require a map change. I did play around with using npc's as we can turn them on/off, but that didn't go so well. Also didn't allow other people to see your progress. I suppose if you wanted something like that you can always just do it the...
  3. Chalace

    Player housing system.

    Not sure what you mean here. If you mean alter the image to reduce the stages needed, then this was done on purpose, that isn't just 1 image per stage. The central building part is one, the rest is multiple smaller ones on 2 layers to build it up.
  4. Chalace

    Player housing system.

    I agree somewhat, my initial iteration was infact a pair of small'ish farmhouses. But it looked rather pitifull, maybe i shoud have tried a bit harder to make that work. Tho i think part of the issue is the images i provided, in-game you get no such detailed overview, which is the reason it...
  5. Chalace

    Player housing system.

    The benefit is as i mentioned before, providing all the crafting 'benches'/ information boards in one location. Outside in the world they are spread all over. As well as the farm/mine providing materials. It is real time ofcourse. All changes are applied instantly.