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Mu online season 21 - grand opening
  1. FrostCrunch/IceShot para rate

    so everyone should wear tiger neckies just because the para rate is too high? lol.
  2. FrostCrunch/IceShot para rate

    even vs 1 person though, 2 or 3 hits and you're purpled. if it's useful vs mobs then just lower the effect vs players.
  3. FrostCrunch/IceShot para rate

    Anyone else think the rate at which these spells purple you is too high? Come up against two wizzies or archers or a combination of the two and you're not gonna come un-purpled, it's way too high imo. Couple this with the fact that ranged classes can hit people whilst they're running, it's...
  4. Small brawl between Apex and Curse10 in MT KR

    Usual accusations of cheats from a group of people who are renowned for knowing very, very little about pvp and their tactic is to just swarm people with sheer numbers. No one likes getting beat down, but accusing people is a bit lame. I haven't seen anyone from Curse10 that has been fast enough...
  5. Sin`s

    that's fair enough, but then they'd be just as hard for other classes in comparison. also there were plenty of streams to watch to help choose classes. I know swift feet is different here but sins now have the ability to run after being hit lol which was renowned on euro for winning fights when...
  6. Sin`s

    ignoring the main points about sins in your post for a minute, if you played beta for a few days and saw them get nobbed by 3 vipers at level 50 and this concerned you, why did you roll a sin when the server opened? In which way do you think sins should be changed? Remember classes need to be...
  7. Best class to solo bosses?

    Tao.
  8. Sin`s

    Sins on USA were incredibly overpowered. Gamepot had very little understanding of Mir (and MMOs in general if you ask me), hence why it went the way it did. The difference here is that Sam and co. do understant mir and have done their best to balance the classes, and I think it's working ok atm...
  9. A bittersweet story from the infamous Easter event

    Enjoyed reading this, and it's also quite refreshing to come across someone who seems to have avoided falling into category that 90% of mir players unfortunately seem to be in, i.e. being total bellends. Whilst I do think that video games can be damaging in some respects, I do also think...
  10. Sin`s

    sins kill mobs quicker than warriors and always will, likewise they'll drop wizzies and archers quicker than a warr will. I think what's happened is sins are very powerful early on, basically from the moment they get double slash (lvl 15 i think), and they got used to being ahead of the game in...
  11. Thoughts on server.

    +1 And I do think it would be a good idea to lower tele costs too.
  12. HeavenlySword now too powerful

    Re: Heavenly sword This is a good post. And to the thread starter, I agree that heavenly sword is overpowered. At lvl 0 in shop/basic gear it was doing 70/80 damage. At lvl 2 it does 120 ish and christ knows what it'll do at lvl 3, as if sins' damage wasn't enough. I dread to think what sort...
  13. Who wants me?

    I don't think the WT horn rate is too low - it's been just over a week and there's four guilds ingame, that's pretty good considering WT gets camped. I do think drops seem a bit odd, 2 maces within the first week but I've only seen about 8 people with D rings. Also noticed the same things seem...
  14. Maintenance Reboot - 1hour - New Patcher Required

    Re: Maintenance Reboot - 1hour same here.
  15. Warriors...

    TDB will help balance it, but dont ever expect to be dpsing like a sin/archer. Sins will always kill more quickly and archers hit much harder. Warrs are designed to be tanks compared to sins but as a result they don't deal as much damage.
  16. Warriors

    Sins are weak at lower level yeah, but trust me from 22+ they're epic in terms of the damage they deal and once you get level 3 haste they're just incredible. They also have the same dc as a warrior and double slash + haste means they kill 6 mobs to a warrior's 1. But they do have less HP and...
  17. Repairing quest items

    Ah cool, cheers Nemo!
  18. Repairing quest items

    That's a bit daft if that's true. So you get an item but can only use it for half a level if you're a melee char? And I do think the quest items are better than normal items, eg BoundRing ac0-2 dc1-3 vs a coral ring, it's not massively better I agree but it's not like they're OP and therefore...
  19. Repairing quest items

    Is this different to repairing normal items? Whenever I try to repair a quest item, e.g. ring or necklace, it says the item doesn't need repairing even if it's low dura.
  20. Archer Damage

    it's got a cooldown, only works once before it needs to recharged AND the warrior's got to actually get next to the person and land the hit before they move. what more do you want?! :p