Character cooldown on movement/impairment skills.
- If your character has been beckoned/interchanged/shoulderdashed/gripped - a 10 Cooldown timer is applied to you, making anyone unable to action these skills against you for the next few seconds. (This could also go a way to being able to remove...
Phantom Forest North (Monkeys) - Using Blow Earth
Desert - Using Firewall/Scorched Earth
Prajna Temple - Using Frozen Earth
All the above areas would be viable until 33-43
43+ Could try West Desert - Using Firewall/Scorched Earth/MeteorShower
49+ Frost Village - Using Tempest/Blow Earth
Giantpenis 75 Wizard
Mikiou 72 Warrior
Veya 64 Taoist
TrixieMattel 56 Assassin
I have a number of ideas i've been working on for more interesting game play, but for now heres one suggestions for the group system:
PARTY BUFFS
% Increase per party member (2-15)
Minimum 2% (2 people) to Maximum...
To fall in line with the new hermit buffs, might be an idea to give these buffs some base stats?
Might make other classes want to bring a taoist with them to places :D
Re: Defiance & Hermit changes
Read the content of the post you stupid ****.
My issue comes with them leveling at a similar speed without any of the costs that other characters face.
Such as repair costs, pot usage or fear of death.
Are you sure?
I've been getting
+2 40-49
+3 50-59
+4 60-69
+5 70+
I worked out i'll roll over 100 element when hermit changes come in.
Leveling beats hunting items here, hands down.
I've held off bringing up this topic as I know it's going to cause drama, but with the newly announced hermit changes its only going to become worse.
I hate the warrior class.
I see warriors leveling faster than most class within their level brackets without ANY risk.
In terms of duration loss...
They are okay there. Not very fast. It's half the experience of snow, probably less.
The irony is the drops in HP are probably x2 as rare as snow, even though you can kill 20-30 snow mobs in the time it takes to kill 2-3 HP mobs.
Then you need to factor in the SR costs since you're constantly...
Cleared through this cave to the boss within 40 minutes today with a group 4 (1 each class).
Didn't seem to be that many mobs in comparison to other hunting areas.
Would be nice to make it a more viable group hunting cave.
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