Damage for PVP should be calculated differently than PVE... would sort so many potential 'OP' issues out.
You could finally give a wizard a high single target dps spell versus mobs...
You could balance FF PVP/PVE...
There is about 100 other examples, but i'm a wizard so i'm only listing the...
Monks are a huge positive, they will bring back players. Then all the team has to do is be consistent to make them stay.
More information surrounding the Monk would of been nice.
Just been searching the forums for anything explaining how they will work, couldn't find anything.
Suppose it we be nice to have something to discover, something new.
The only 2 I know of are richens and smacks from the top of my head.
You have a custom map maker for the c# files or just the one currently around?
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Smavid
The c# are far easier to set up. But to manipulate the data takes time. Adjusting everything through the server panel has its limits, I had errors using the import and export functions which deterred me. Having to add my current server data of over 1000 database lines one by one became a...
From what's available right now as someone who is not a coder, the best files by far are Heroes.
C# are extremely limited in being able to expand any form of in game content that doesn't fit into the euro template.
Hardly. The only updates to the C# code are based on the official server.
If people wanted servers to be online they would be online. The code and those who can manipulate it are few and far between.
The amount of effort required is immense for so little reward, so I can understand why the...
Be cool if you could put some kind of storyline to go along with the new area.
Then have a main quest line to follow this. Then once this is complete - daily quests.
You could also create perhaps a Turtle Buff, which is gained from killing them...this grants say
1min worth extra exp(50%) upto...
Why would you stay rooted after your spell is cancelled? That's just stupid.
The change to MagicBooster seems like the only relevant information on this thread.
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