Good Point and I belive it is not so hard to do. It only need to save the X1/Y1 and X2/Y2 Coordinate to have all the Information.
I keep it in my mind..
^^ Same good Idea, but this I already have and it is a Part from my own Map Editor System.
But good that you say it. I had already forgotten. ;-)
Hi,
In the next 2 weeks, I'll not post any progress (12.07.2014 - 27.07.2014).
Since I'm in diving holiday in Egypt two weeks.
Currently I am building some new things and change many other.
I have now fully change the Texture Reader / Writer, I can now add faster new Lib types.
Most of the WTL...
Hard to say. I need some remodeling. Many new functions now require a different backend.
Once a halfway Testable version is finished, I'll Inform.
At present, the rendering system is still too slow.
This is due to construction since I have followed a different strategy before.
With the new...
No, the Map has only one Animation Image, I have check it. :-/.. need to rerun all after finish to check if a File with only one Image.
Edit : Fix it now.. Looks now like this : Data-Animationsc=876
Edit 2 : I add some more Info now.
;Map Info Output
TileCount=30625
CellBackCount=15577...
anything is possible but for now Mir2 Maps Support is not planed, it is a bit differend.
If I have many many time and the rest of the WoI Studio 10 works 100% then I can have a look.
---------- Post Merged at 08:22 PM ---------- Previous Post was at 05:47 PM ----------
I have add the first...
:k I have allredy implemented a Image Editor with KaoriMIM Style (is for all better and faster to understand)
Currently I work still on it. All you can see is, thats the Image Editor is not far from finish.
Edit :
Thx :-)
Yes, it is possible and not realy hard to make.
A small example...
At first you say Import to Mmap.Wil file, then it open it and you can say :
- set a Index Number
or
- say add Automatic to a free place.
a extra feature can by a Internal viewer.
The import / Encode funktion can write Wil Type 1 and Type 2 Files / Images
It check the Type at load time and...
Hi,
I've added a new feature for the MiniMap builder. (allready Finished)
You now have several options:
- Option 1.) You can save the MiniMap to PNG or BMP Image
- Option 2.) You can import the MiniMap direct to Mmap.wil/wix
- Option 3.) or to Fmap.wil/wix
A rebuild at WIL / WIX is...
So completely I still do not understand the problem with the headers.
Can you give me an example of illusion header / C # header?
This makes it easier.
- Redo/Undo : The old IllusionMapEditor had a "redo / undo" system ...
- WTL: for the moment Prio 10
- Texture Set Editor : alraedy planned...
@Far Thank you for your great post.
Most of you Points I have allready planed.
Edit : ähmm before I forget: No DirectX ;-)
It is a very very early stage, but I think pictures help the most. ;-)
Hello,
I have some question and I hope I get some Information.
1. Who uses the IllusionMapEditor?
2. Who has Interest to get a new one?
2.1. What features should it have?
2.2. If you are interested in alpha/beta testing?
2.2.1. What you need to decide for testing/helping?
2.2.2. Who is willing...
I have to grin every time I read something like this... ^^
We same pay a lot in Germany to the EU, but we can not just get off from it like other countries.
And we don't have own currency as you. I think it brings you nothing to leave from the EU.
At the end you stand alone if you leave...
Hi,
I would be interested what cars you all ride.
I'll start:
Opel Insignia - Sports Tourer Sport 2.0 BiTurbo CDTI ecoFLEX, 143 kW (195 PS) S/S Manual 6-speed manual transmission and with OPC-Line (full equipment)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.