No seriously, I have no idea. I'll have a check on Sting to see if this is the case. The only issue with Pets I am aware of is when a Tao summon's it will not level up at all.
You can join the Chinese Shanda servers if you make an account and then speak to one of the admins using web chat option. They set me up with an account on the servers, and you can then download any of them and join the game (shame I have no idea how to play the new servers).
B is used in the Marriage script... looks like it's used to store a string .... i.e.
#Define N50{START} N50
#Define N51{WEDDING} N51
#Define N53{TIME} N53
#Define N54{TRY} N54
#Define N55{WAITINGTIMEOUT} N55
#Define N56{MAN} N6
#Define N57{GIRL} N7
#Define B1{MANNAME} B1
#Define B2{GIRLNAME}...
Ayup, you don't need all the CheckKey1...2 and the AddKey1..2.. Etc
Just make all of the AddKey**KR goto the same @AddKey routine. The same with the CheckKey. The first thing you see it doing is storing the name of the KR in A1, it then forwards to CheckKey where it checks the keys for...
Yeah, just read the other threads, don't really see the point in it when it takes like a second to right click and close group, unless you are restarting the server every 5 mins.
I won't bother quoting the code, but you clearly didn't look at my code before saying you can only have 10, I only used 5 variables there not 10. You can have as many keys as you want, just copy and past and change the names.
I'll confirm it when I get in tonight.. never seen it done like...
I just explained how to use it?
Soz, but didn't understand the 2nd bit?
Yes to each @AddKey bit, but only the top bit
I'll write the NPC now.. sec :)
---------- Post Merged at 11:05 PM ---------- Previous Post was at 11:02 PM ----------
[@Main]
#IF
#ACT
Mov A0 %USERNAME
LoadValue D1...
OK, i've done some tests (Which really should have done a while ago). Need you guys to start to debug your own scripts, it isn't difficult to do with a little time spent.
This will work..
[@Main]
#IF
#ACT
Enter_Ok
This will work..
[@Main]
#IF
#ACT
Goto @ReadDCKRKeys
[@ReadDCKRKeys]...
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