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  1. chimera

    [CD3.55] sabuk / taosung flags and wars

    Oh yes, nice idea, you get flag it starts script attached to player, player dies then the npc/flag is placed on spot player dies.... though I would add a movement to player so that they have to run to try to regain flag again ;)
  2. chimera

    [Holley] Problem Script

    Add bit script after entry to room to change checks back to default?!
  3. chimera

    Monster Help

    Do you know how to create an NPC? Or are you talking about a script when kill a monster want to mapmove?
  4. chimera

    [CD3.55] Help please. Two questions.

    It works, try it.
  5. chimera

    [CD3.55] Help please. Two questions.

    example: #ACT movenpc "5,262,84,(Administrator)_Offical" Z010 11 11 to move it away from player map and..... #ACT movenpc "Z010,11,11,(Administrator)_Offical" 5 262 84 to move it back. To kill mobs you can #act monclear 5 omachief with 5 being map number. Hope helps.
  6. chimera

    [CD3.55] Help please. Two questions.

    don't clear guards, move them to a gm only map and then move back after event.
  7. chimera

    [CD3.55] sabuk / taosung flags and wars

    In theory it sounds straight-forward, the only thing which may be problematic is the killing of a player to get flag..... If someone has an idea how to do that then the rest is easy.
  8. chimera

    [CD3.55] Std_items adds

    With the excel page on screen hover curser over the titles (where the red marker flags are in corner of the cell) :)
  9. chimera

    [CD3.55] Std_items adds

    Glad to see I'm still of use :)
  10. chimera

    Npc Help

    [@main] #say Do you want to start a random event?\\ <yes/@yes> <no/@exit> [@yes] #act MongenP "D1901,150,150,10" Oma 50 #say it's started <exit/@exit> D1901 = map 150,150 coordinates 10 = spawn range oma = mob name 50 = number of mobs And to clear map of Oma's..... #ACT eventmsg [grobal]...
  11. chimera

    [CD3.55] Armadillo Key error

    have to use regedit to search "find" all references to armadillo and delete.... then repatch using armadillo
  12. chimera

    [CD3.55] Problems with graphics on server

    Think I've decided nothing wrong with files so turned attention to sql and communication with sql.... guess what though I have opened ports a check using canyouseeme shows not open. Scratches head.
  13. chimera

    [CD3.55] Problems with graphics on server

    I did read above BUT.... I just reinstalled ODBC and started server, when started game login loader guess what, an error, LOADER is wrong version, is 3.36 and needs upgrading to 3.55 now there's some progress, I remember my virus checker deleted loader and netcheck as virus and I had to...
  14. chimera

    [CD3.55] Problems with graphics on server

    New character is saved - It does save the character but not it's position, exp, etc.... Not seeing any error messages. CD.ini is 客户端版本号=20040922 I have even tried logging in using stings client, logs in but same problems. All that tells me is the problem is server side and it kind of makes sense...
  15. chimera

    [CD3.55] Problems with graphics on server

    ok, 1. start sql 2. Loginsvr 3. MirLogin 4. HolleyDBSrv 5. Started netcheck then loader (held ctrl, secected both, right click and close, then clicked ok on loader then netcheck....cannot do other way round as throws up error). 6. CruelDragon automatically runs (no errors or exceptions) 7...
  16. chimera

    [CD3.55] Problems with graphics on server

    I work too much, had bit of time to look at again, reinstalled all files, etc etc. removed firewall and anti-virus temporarily, am at a loss now.... It loads but character freezes on loading. New character I create will move but still doesn't update sql or level up. Answers on a postcard with...
  17. chimera

    [King] Variables capped to 7?

    For most scripts I found D,A,P,%ARG provided everything needed. If you fully understand how to use these and the obvious MOV, MOVR, ESMALL, ELARGE, LARGE, SMALL, EQUAL, INC, SUB, MUL, DIV and ! you can do anything with logical thinking. %INPUTSTR, %INPUTNUM are useful occasionally too. Advanced...
  18. chimera

    [King] Variables capped to 7?

    Yes thanks... lol I know tons but who has the time to write it all down? o.o Gimme a problem and I'll attempt to solve it. :)
  19. chimera

    [King] Variables capped to 7?

    I didn't forget, just drip-feeding info as required :)
  20. chimera

    [King] Variables capped to 7?

    A0-A99 is text variable, it's assigned value stays active throughout a script. D1-D99 is a number variable, it's assigned value stays active throughout a script. P1-P9 is a one off value variable, it only stays assigned for one subsequentcalculation.