Scripting isn't programming ;/ however its very easy to do, your best of just looking at current scripts and go from there also look at the npc commands and what not.
Pretty much same for me as the misses n baby are ill so cancelled the babysitters but brought a crate of stella and a bottle of vodka so gonna play on black ops zombies, how fun!
Have you not got a spare hard drive ? and put a os on it then connect your not working harddrive as a slave and see if it shows up in any form then you'd be able to recover your stuff. I'd never pay hundreds to recover lost data etc if mapas prices are correct.
Dose the drive show up at all in windows? i had a problem with one of my old hard drives which it changed to a raw file, i did make a thread on here about it and im sure i posted the programe i used to get all my stuff back from it.
Edit : heres my post...
You can always check ingame if the script is working or not which is the best way and only way to be sure a script works correctly as everyone makes mistakes now and again, so to say theres no way of checking is a bit lame.
Are you the bloke who started a mir 2 and mir 3 project from scratch which neither got finished ? and a name change im guessing ? anyways good luck if so, but why not finish the projects you started from day one? your most likly get bored of this project when you get to a certain point as the...
[001] represents the flag number, that was just an example you can use anything up to 999. The 1 after it means the flag is turned on and a 0 after would turn the flag off.
Heres an example of what your looking for...
npc 1:
[@main]
Please talk to npc2 in mudwall but accept the quest first.\...
Just look in older scripts it's fairly easy.
[@main]
#if
check [001]
#say
flag 001 is on.
#elsesay
flag 001 is off.
=======================
[@main]
<turn on flag 001/@qq>\ \
<turn off flag 001/@qqw>
[@qq]
#act
set [001] 1
close
[@qqw]
#act
set [001] 0
close
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