Seemed very similar to Euro if you ask me.
What was your base last night?
I'm making a safe assumption that FF has been changed to stop the b/s that happened in Euro, either that or it was also changed in the Korean version.
I'm not entirely sure what these files are currently based from...
How about instead of being so dramatic put forward suggestions to help advance and balance out the files?
We have been told time and time these are brand new files and will be constantly changing, If you have a problem with that then fine.
Don't let the door hit you on the way out.
The problem with that fix will always be those (such as yourself) who have massively added/gemmed items getting a fairly large advantage over newer players.
Obviously they can't just remove the stats from the item (Monk Bracelet) unless they can provide some form of compensation or such.
It's...
Damage wise it seems fine (From being hit by it)
The poison effect more than makes up for the lack of initial damage that people are talking about.
Perhaps a CD reduction per level is in order
0 - 15seconds
1 - 13seconds
2 - 11seconds
3 - 9seconds
I like the idea of showing each individual stat increase differently.
I am however still very much against the sheer number of gems that can be added to an items (Not to mention that The chances of breaking items seems to be so low)
Also as mentioned I like the idea of additional stats when...
That's fine, however the run is ridiculous currently (Assuming it's the same as Euro)
Either some form of entry system as mentioned above or allowing rts on one of the 2 floors.
The other problem is these items won't just fade out.
For warriors perhaps - Taos and Wizards Durability can and will last for as long as they don't get hit.
I would say cap and perhaps cap even lower (+3/4)
For those with Items over the cap perhaps offer a gem for each point over the cap on an item (Maybe an NPC to do it for a limited time?)
Samuel perhaps look into the % chance of gems working?
It seems like there is no reduction in chance of items breaking/failing after stats are added (May or may not be true but appears that way)
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