getting back on topic :D:D
This didnt work 100% for me as it is, the BACK button didnt work.
I had to change the <Back/@main>
to this...
<Back/@StdModeFunc5>
Anyway nice idea but i dont think that i shall have too many of these dropping.
ok i may be wrong but i thought that with the .wils in the graphic folder you could only have 1 mob per .wil for it to work (but dont quote me on that lol )
This maynot work as im no expert by anymeans lol but i reckon you could use something like this
[@LevelUp]
#IF
CHECKLEVELEX = 60
CHECKMAP = WHATEVER YA MAPNAME IS
#ACT
mapmove 0
close
put it in qfunction
Attached the one I use (forum wouldnt let me use CODE tags it kept chopping the end off ??)
It goes into the Market_Def folder. Its set for 5X normal repair price, to change it edit the %500
I think by changeing the RACE and RACEIMG numbers it will get rid of the bombspiders anyway, by changeing BombSpider to something that dont exist you remove them from the RootSpider as well, which i guess is ok if you dont want to use them.
C:\Mirserver\M2Server\Envir\Market_Def\Qfunction-0.txt
In the line [@StdModeFunc1] the 1 refers to the number entered into FLD_ANICOUNT in the STD_ITEMS table.
Tonight my g/f kept getting kicked off of the server every so often, there was a error on the GAMEGATE screen which read as follows.
Read IP(192.168.0.4), MsgCount(24)RecvLen(456)
anyone know whats caused this, its been running well for a couple of weeks no problem
This is for my step farther...
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