is it something related to one hit kill? like if in the example you made..
p1 (lvl10 noob) hits p2 (lvl10 noob aswell)
p3 (high lvl wiz) 1 hit tbolt kills p2
p1 gets murder?
or is it something concerning only warriors using fs?
simple and plain yes..
this game is soo easy and annoying now.. it must be made harder than what it is since we now know more or less everything about it and at the end of the day, there isn't nothing new to discover so no surprises, no new adventures.. so at least let's not make it even easier...
so this is a bug? you mentioned that it should be pointed out.. if so i will immediately.. i thought it was a feature.
any how:
happened 4 times now for me: in bichon mines and also in connection path to oma caves.. happened killing zombie1, zombie2 and bonefighter
anyway, i think we should stop the "team keep stalls for the usercount" thing.
i find it a very immature comment to say. Usercount is only a number and we all know that the usercount ingame includes stalls..
i am 100% sure the team doesn't really care about a silly number displaying and they...
just out of curiosity,
i haven't played warrior for ages.. is the class still a good tanker or not?
because as far as i know tanks are suppose to get damage leaving other classes do the killing.. this at the end of the day leads to having other classes stronger under the POV of damage which at...
tbh i think usercount doesn't really matter to the server team.. anyhow we all know there isn't the same amount of people playing this.
they should be very happy even with a 70+ usercount nowadays..
....
turning back to the issue.. we already have gave some good ideas which don't take more...
this could easily be achieved with NPC commands.. when you enter the map you get a flag placed with a timer.. when timer goes off you get tele'd back to a sz somewhere..
not sure though how much usage this might take knowing how many people have stalls in that map
yeah the map could have specific spots where people could place stalls.. i won't make it too coded which checks or tele's putting you in the right place.. i would simple leave it free that people can use thier heads.. at the end of the day everyone has a benefit.. people will buy more and...
well both server files are great tbh.. they are different ovviously and choosing one or the other depends on your taste.
i personally prefer Ruby files but this doesn't mean Hereos aren't a good set of files.
not sure under the security POV which set is better, i am guessing Ruby is since the...
the only way i can see stalls working for another month is changing the map to a spiral or corridor map where stalls are made on the sides so that people can run through on horse and manage to read all the stall names without thinking bad things of people up in heaven :D
like this:
where dots...
ok so it is quite random.. good.
i really didn't get it why it triggered.. i hunting in bichon mines and i thought that it was triggered by making multiple kills at a time of the same mob but then i didn't understand why i get it triggered only twice since it should have had to came up much...
yes.. this thread needs to get viewed..
stalls ingame are really useless.. they could make sense if people could place them all around the maps but putting them all together in one map and will all those stall chars, it is really a pain now.
imho i think we should do as suggested.. allow...
anyone remembers Bid family? Evie and Chiana?
they used to kickass back in the old days.. remember we used to go WT almost everyday..
not sure how many where level 35/40 back then but if my memory is correct Chiana was one of them.
i used to play a wiz, she was called ciulabalos :D
Can someone explain me exactly how to get it triggered?
i have managed to trigger it twice but i don't really understand what you should do to trigger it.
thanks
this is more like the never ending story :D
happy to see lomcn coming back to life but...
i haven't been playing except for a wiz lvl 19 so i guess i can't speak anything smart about the issue.. but it looks to me like the problem here is people feel things are unbalanced and i guess if they...
it's fine for me.. i was just saying that even releasing the files in an early date won't change the server situation. It has always been this way.. server setting is difficult for most of the players so they aren't even bothered.. while at the same time there are a few of us who can surely...
i really hope this server remains successfull but i know a few of us would love to have a look around at the server files..
since not everyone of us has enough time to play, having to test them is a great way for us to have a little part of the fun too.
as combie said, it would be ok if the...
man, soo much arguing for this simple thing..
there is one solution for all you complaining.. just make the game with one class only!
btw this unbalancing as always been there.. why change it.. it is part of the game.
best solution for you guys will be making a server with only one class...
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