in the !setup.txt change these lines:
MonUpLvNeedKillCount0=10
MonUpLvNeedKillCount1=20
MonUpLvNeedKillCount2=50
MonUpLvNeedKillCount3=80
MonUpLvNeedKillCount4=120
MonUpLvNeedKillCount5=180
MonUpLvNeedKillCount6=250
MonUpLvNeedKillCount7=1200
to lower values..
pet leveling mobs are easy to...
i'm just trying to figure out how many ppl / groups are working on files which the community doesn't know about?
i'm sure about 2 ppl working on files we don't talk about here and since i just saw Azura posting his KM2 files i am just trying to figure how many others out there got very nice...
the idea is good as far as the server is well balanced.. it wont work on all of those servers where you can 1 hit kill a zt..
i would really like if the heros you can spawn is your second or third char.. it would be cool tbh..
thanks.. sometimes i forget all of these tbh.. thanks anyway for correcting.. at least if someone searches (hope someone does)..
ps: could you make an example of a spell that because stronger highering defpower and defmaxpower?
basically let's see if i can explain you..
if you have a coded mob with magics you can use his settings to animate another mob.. but even if you fix the mon files with the new magics for that mob the server will not read the new magics but play the original ones..
for example..
if you look at...
ok..
i have just tested with bichon province and woomyon woods..
if you export bichon with a map editor you have a bmp which is 4200x2800 pixels
in the mmap.wil the big map for bichon province is instead 528x350 pixels
which means the bigmap is a 12,5% of the original
while the ww is...
it will work but also the original magic you copy the info from will have the new images..
this is what you can do in 2.3:
you can make a spells based on an existing spell and make it stronger.. as you have seen in some servers something like Blizzard and AdvancedBlizzard.. how does this work...
i don't know.. the first 2 skills looks a lot something that could hit like flamefield... if i could code correctly i would make them hit like ff but with a wider area
while the third one makes me think of a power up for warriors.. don't know why but i would like to see it for something that...
ok.. i just started and i must say it is a long trip but maybe for tomorrow i will get the armours done if i find some time to do it..
how i am doing it.. i used the chinese wil viewer which iceman sent me and exported the hum3.wil in images.. then i open a lib1 wil i had with the hh8 v.4.0 and...
can anyone pass me the chinese hh8 you are all talking about.. i would bother fixing the images if they are slightly distorted and upload the files again in lib 2 this time..
when we talk about sdo we are reffering to the shanda mir client?
i mean if i wanted that armour, wing and weap i should download the client from here?
can all 3 of these sources be compiled? are they complete with components aswell?
any chance of someone giving hints on how to compile them and is this client the correct one for getting them to work?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.