i perfectly agree with you.. i feel that we are all going towards a standard and each time someone has a good idea it just gets copied to another server..
are you try to figuring out a way to test a lot of functions of your server using an application? in this case the code will be much complex and not this easy i believe.. i feel that making a possible macro registered of you making some gameplay would be much easier than coding a full load of...
i must say that the work came out to be a very nice thing.. congratz!
i used to have a very nice interface which i made myself for my old 1.4 but i didn't save it :S
could i please have a quick guide on getting these to compile.. i'm interested too.. and for the question u made it would be nice to have your source and also your compiled files.. not only the exe's :)
its most probably a chipset nforce problem.. i heard of this a long time ago but was refered to nforce2 and if i'm not wrong P5ND2 should have nforce4..
any how try looking in your bios advanced settings if u have a voice reffering to the FSB Spread Spectrum which should most probably have a...
use hh8.. open it.. open any wil.. doesnt matter what.. now press create new wil.. then choose a folder with the images of lifco.. (doesnt matter if they arent renamed starting from the zero because it will read them any way..) then use placements from file and images setted to bmp.. give it a...
now open the m2server.exe.. wait it to load.. then click on its menu Options->Game
then if for example a mob has 10000exp and u want it to give u 40000exp then put in Mob EXP Multiplier 4.. be carefull.. if u already have a value here setted this means that u must think that all the values in...
i dont think there is a list of new race or raceimgs.. i simply create how the mob must work using the trick about and using the already know races and raceimgs which are in db.. i dont even try new ones since i think most combinations will bring to no result.. and since the combinations u can...
Hi.. i have seen screenshots of people having the assassin files working and i was asking myself.. is there the chance to have the images or the wil which contains the hum of the assassins armour? i can't find it :S
thanks for rep :D
unfortunately some of these are very very poor.. also the colour flinking ones aren't this nice... luckily ingame u get the head normal colour because the hair.wil contains also the face which is put over the hum face.. but i think anyway that they could be avoided in a decent...
As last night i started making a all weapon thread i decided to continue the job doing a all hum thread! :P
click on the images if u want to download
StateItem For A Few of These Armours
Few others to come soon.. :D
Files have been taken from:
MirRevenge 2.3 client -...
hi..
when i use to make special ai on mobs i definately use a model.. this means that if u want a mob to act a decent way i look for a ingame mob which works similar to what i want and use it's ai and its structure..
for example.. open mon3.wil with wmlibeditor or another wil reader and look...
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