I agree with this. A lot of your updates lack imagination, creativity and story telling. Never been a fan of "Leveling cave 1 - Leveling cave 2" types of servers. Would prefer a little bit of story to it, something to make it interesting beyond just clicking on pixels to make the numbers go up.
Even if it's only 1 war a day, if that was is always going to be at 3am when everyone is asleep, or 2pm when I have work, what's the point? I want Sabuk Wars to be epic events, with guilds forming alliances that brings everyone on the server to fight. Not a 5v5 tiny 6am battle every single day.
What? 4 wars per day at any hour? You realise this is just going to be guilds scheduling wars when everyone is asleep? And 4 wars per day? That's going to suck any hype out of it!
These wars should be huge epic fights, where multiple guilds team up to take down the big guys (Which will be...
Re: Next Update: Rebirth System
Could easily add in some rebirth only kit that while good, isn't as good as 47+ kit. And that's fine if people don't want to do it. The point is that it's a choice. Some people could stick to playing the lategame, some people could rebirth without being over...
Re: Next Update: Rebirth System
I think if you're going to use a rebirth system, you have to keep it from being way over powered, here's what I would propose.
Requirements
Level 47 (Keep it something that is reachable for the non 12 hour a day players, but still difficult).
Not wearing any...
First problem is solo leveling with a tao until you get poison cloud is going to be slow. They're a support character. Find a wiz or warrior to be leveling.
Secondly, yea all the new caves are aimed at group leveling no solo. Which means all this extra XP is slow to gain without a large group...
Same thing happened to me. Been playing server for 2 months now, 0 player kills, 0 deaths. First time I die due to a sin stealthing up right behind me and a failed teleport, I drop my most valuable item.
However long is necessary to balance it. This is how game design works. You implement an idea, test it, refine it. I can't just pluck a number out of my ass without even giving it a try. Either way, it's better than literally having a Sin standing behind you without you knowing until they decide...
You mean super speed, massive burst damage output, and life steal that gives more HPS than the best pots isn't enough for you to kill someone? You also need to be invisible, get right next to them, and nuke down half their HP and slow them before they can even react to what's happening? Would...
Yea a server wipe would kill the server for most people. However a big update (with new content, zones, items etc) combined with some big big balance changes could fix a lot of problems and refresh peoples interest.
Should just add DE's back into the game again.
And I firmly believe no class should be given speed hacks and invisibility. Before sins, one was cheating and the other was a GM command. They break the fundamentals of the game (being able to run away/being able to see if you are safe to kill a...
Toe to toe a warrior should win. Which ever class has the ability to pick when to fight (aka speed and stealth and ranged attacks) should lose in toe to toe. In a real fight, where people can move and run, god knows who should win.
Not sure if you'll read this Jamie, but next time you're adding a cave (preferably two at the same time, or even a new zone), try make an event out of it. Something server wide, getting everybody in on it trying to unlock it. Something to get the lower level new players interacting as well as...
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