If the range spell code was done on crystal how it should be (check delphi sources) ranged spells would be able to miss.
This is the problem people are refering to when complaining about melee vs range PvP on crystal servers
I cant remember exactly what was added, was a few months ago now.
I've just uploaded the latest system.db i have though for anyone wanting to use the new stuff that was added:
https://github.com/xhells21/mir3insanity/commit/c23f1c0057e125356121072202c0a9469fe80fbc
Years ago I was hooked on a game called Priston tale - it used stalls instead of market NPC. I used to spend hours running around the main town browsing people stalls, loved it lol. I wish more servers used them instead of TM
What if you added a junk item to mining? Say "Stone" and you bag fills up with them quite quickly. Would mean you could only semi-afk mine as you'd have to empty out the junk every 5 minutes
1566983479
Or if you're stood in the same spot for X minutes send a horde of zombies your way
Admittedly when I first started this I found it very pointless and boring. But once you unlock your 2nd/3rd characters and have to manage those, aswell as getting involved in the boss fights it does become quite fun lol
Apart from the obvious fail with the world of warcraft stuff; whats most curious for me is that this is the 2nd server i've seen recently advertising "mining" as a feature, have i missed something??
Forgive me for not wanting to pick through 2 and a half thousand lines of codes looking for problems but what is it exactly you see "wrong" with zircons item cell code?
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