For real I would suggest a procedural map generator with machine learning
Because the entire idea is Chinese, I got tricked went for something not based on myself
The source of new maps with new objects custom made is photoshop in China. That's the real source
I'm a Microsoft insider and loyal supporter of many years. Also I have 5 years of experience as a software architect but I don't program, I only describe the programs in detail
My latest program about this forum is a program that extracts all members by name and ID number
21574 members with IDs...
I could start creating maps but if later I create a random map generator it would be a waste of time the maps I would create by hand
It's good but No one can create 300 maps from scratch
I plan to make full maps with photoshop only. But I need all objects as pngs in photoshop layers so I can make versions of maps. When I create a full map I build the Wil file on it. I have a program that can make the image a map and saves the objects file. Each map image a objects file and .map.
i plan to
export all .X files as PNG
import all images in photoshop
draw maps in photoshop
export the bmp
build wil files
then convert to lib and map file
or i just create wil files and use it on heroes mir 2 (delphi) version
in photoshop i need the resources to create a map image that can...
is there an option to take a full map screenshot in the map editor, the scale of the map in game?
real scale not zoomed out
is it easy to implement? if it doesn't exist
public void createMiniMap()
{
Bitmap miniBitmap = new Bitmap(mapWidth * 12, mapHeight * 8...
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