I would have though skills are distributed evenly.. I.e. the same mobs that drop POI's cloud should also drop same tier spells for all classes (ff) at the same/similar rate.. Would that not be fair lol? Of course it would...
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Does this also affect taos skills? I can't wait to MR gem all my gear and get 100 % evasion on my war. GF wizzies.
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No good wizard needs ac.. If I remember right red armour has less mc than a d robe and body weight isn't an issue for a 44 wiz.. I had reddarkarmour on euro.. It was only good with a pro ring.. Don't see many of those knocking about on here though lol.
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Perhaps limit crafted skills to level 1/2 if they are not going to be difficult to obtain. Learning areal book could unlock level3?
Also I like the idea of questing for skills instead.. That way you can set a level restriction as to when a player can start
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+1
its a shame most of the wizzies have already quit/rerolled.. I gave up at 32 on my wiz, could already tell they was nerfed bad.. FC hitting 30's is a joke and shield lasting 2-3 hits. lol.
On euro i could clear et/es cs izt 2 or 3 times a run solo with lvl 3 ff and pro ring.. Rs every 22 mins made it easy to time and be ready... After teleing in, if you left the group the time limit was dropped as there was no group to tele out.. Made a good bit of cash and exp doing this, fun...
During PvP It seems that the anti magic stat doesn't affect all MP consuming skills.. Surely this should be effective against any skill that requires mana? Please fix asap as this is a major bug for PvP thanks
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