Amenovis, give me a break down of exactly what you are trying to make happen, because I cant quite put my finger on it. And I'll see if I can come up with anything.
Im pretty sure they are fixed/hardcoded into the server to use certain spell frames.
Ie
213 = use fireball spell graphics
214 = use lightningbolt spell graphics
255 = use monai
I dont think theres a way to manipulate these short of changing the graphics in the client that are associated with...
I assume you have already made the script to work for mondie trigger. which will look like this:
2 [0] 1 [mondie] Mob * [Mapquest_Def\BagDrop] [@main]
all you need to do to make everyone in the group run the same script is add group to the end so
2 [0] 1 [mondie] Mob * [Mapquest_Def\BagDrop]...
But there does seem to be a nice structured way of doing it according to your findings and double checking with some of the manual ones i've done.
So far we know this:
Mir 3 Mob File Structure
Idle - 4 frame (8 directions) (images 01-74)
Moving - 5 frame (8 directions) (images 81-156)...
Current I have use the following method, I extract 1 Full Mir3 Mob and store the numbers for action and frames. (Ie Idle, 4frames 8 directions)
And then Extract the Mir 2 Mob, and Manually rename the images, missing out the shadows that are combined in the mir 2 format. Then get the offsets...
technically we could get around that by using KaoriMIM to convert the wil file before starting the 'rip' as it were. Or atleast that bit makes sense to me. I'm just thing that this would allow us (as a community) to have a resource pool to choose from, if we have more monsters than the server...
yep thats the method I use just now kaori, I'm sure others do aswell.
Just wondering if there is/was any programs that do this (semi)automatically but I guess there probably isn't.
manually a mob would take me about 4 hours straight, and tbh get a little annoying after a while.
Weapons should still be doable to some extent though surely?
Anybody aware of any conversion tools / techniques?
I know that KaoriMIM and a few other programs can convert the file systems over, but I was thinkingmaybe to bolster the resources available for Mir 3 servers, if we could get some tools that could say convert a mir 2 monster image into a mir...
Where abouts does it actually black screen?
Would it happen when the cutscene would play, if so try updating the codec pack, the K-Lite codec pack has fixed a similiar issue for me in the past.
worth a try anyways
Lomcn Approved Servers here (all long term and offer there own unique features)
http://lomcn.co.uk/forum/forumdisplay.php?f=477
Other Mir3 servers here (same as above all offer there own features)
http://lomcn.co.uk/forum/forumdisplay.php?f=145
hallmat are you able to recompile this if it was edited? (not my strong point lol)
Im thinking I may be able to translate the Server Side options screen with these resource files.
Also are you able to do the same with the client side?
If we are able to recompile the changes we should be able...
hallmat, the security idea is actually quite a good one, perhaps you can add a config so server holders can choose which features they would like to use.
great work hallmat, I would be happy to trial this on our new server as its in alpha testing right now. Also you can use phoenix for testing as your live server if you like :)
/cheeky
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