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  1. Hany

    Tiny text

    Close the game, try setting the resolution as 1600 or 1680 or 1768. What is your resolution and your DPI setting.
  2. Hany

    Screen Resolution

    Login, Select resolution are capped to 1366. Ingame clientside was capped at 1366, we have removed that cap so we support more resolutions clientside. We have placed a cap from the server side at (1768 & 992) We support the below resolutions for ingame 1366 x 768 1440 x 900 1768 x 992 1600...
  3. Hany

    AUTO PATCHER - Apocalypse Mir 2

    There are some client libraries from paragon yes, as it is the same source we've been using. What do you mean by have 3 or 4 samle files? What are the file names?
  4. Hany

    [Custom C# Files] Apocalypse Mir 2

    They didn't change anything they just migrated to another set of files (Mine), I got handed that UI a year ago or so and my task was to change the HP/MP bar style to orbs and do some other modifications. it turned out like this haha, I'm not good with Photoshop :grey: Anywho we know the UI...
  5. Hany

    [Custom C# Files] Apocalypse Mir 2

    I'm going to justify myself only because i think it's unfair to be "put off" from this server cause you seen my name lol, you will not even see me ingame much, nor you will see me getting involved in any in-game matter. DiabloVodkaShot & Xx69xX has been working hard on this and i really...
  6. Hany

    BeGiNnInG GaMe iS GaRgAbE

    Bargage?
  7. Hany

    My thoughts on Zircon

    Mob AI in Mir 2 is rubbish and broken lol, i really like what is jamie trying to achieve with his monsters AI. tbh i would love to see an actual threat table within monsters eg. player hits a mob he gets added to a list with a % threat depending on his damage output, monster will just go for...
  8. Hany

    Conquera Conspiracy

    The process name is MMOGame not even Conquera.. :applouse:
  9. Hany

    Zircon don't allow pk drops or allow??

    How about you only body drop when you're brown (PvP wise obv, pve remains the same) And you also go brown when you hit another player even if that player is brown.
  10. Hany

    Paragon Infinity [Crystal] Discussion

    Re: Paragon Infinity Mir It was a mistake it was not intended to go live not yet atleast, I just copied the item database from the test server. It has been removed no one has bought it, this topic is still up for discussion/suggestion on our forums.
  11. Hany

    LegendOfMir Immortal.

    The amount of negativity on this advert is unreal, it could be someone starting his game development career, everyone has to start somewhere. Good luck dude, I'd recommend getting a dedicated server to host your game, egyptian internet can't handle browsing let alone hosting a game :smiley_simmons:
  12. Hany

    Paragon Infinity [Crystal] Discussion

    Re: Paragon Infinity Mir Yeah it is a big delay, when we announced the previous release date we felt we were ready, two days later i found myself coding new big features (Disenchanting etc) These features itself wasn't hard to code instead harder to implement ingame and balance. It could be...
  13. Hany

    Paragon Infinity [Crystal] Discussion

    Re: Paragon Infinity Mir It's been quiet regarding the release date, We've had an internal debate about this release date, I'll be honest I'm not ready, Maybe dale & ben are but I'm not really, I have a few tasks i wanted to complete before going live but i kinda got busy the past few days. So...
  14. Hany

    Paragon Infinity [Crystal] Discussion

    Re: Paragon Infinity Mir I don't really think it matters lol, its just an ego stat, i will ask ben & dale if they both want it to be real time, i will add it to my list. I'm not gonna go into technical details but to make this work real-time the best approach is to make the clientside be aware...
  15. Hany

    Paragon Infinity [Crystal] Discussion

    Re: Paragon Infinity Mir Sorry what i meant is this. when you kill a monster/player or what ever the kill will be registered server side, the client side (you) will not be aware of the kill untill you relog, the number does not get reset, it gets updated on relog. I think there is no real...
  16. Hany

    Paragon Infinity [Crystal] Discussion

    Re: Paragon Infinity Mir Coding updates since beta part2! - Added 3 new player stat (PlayerKills,MonsterKills,Deaths), they get refreshed on player login. - Added disenchanting in the game. You can now disenchant these item types (Weapon/Arm/Helm/Boots/Belt/Ring/Brace/Necky/Stone/Pads) You...
  17. Hany

    Paragon Infinity [Crystal] Discussion

    Re: Paragon Infinity Mir Replied in red! We've decided to use the current fiveheroes forums and rebrand it, but it would take me time and effort to rebrand it, so i've put it at the bottom of my list :D
  18. Hany

    Paragon Infinity [Crystal] Discussion

    Re: Paragon Infinity Mir So these are the changes that happend since we've had the beta.(Coding wise) - Instance system enhancements - Fixed Item Move Error issue that appeared in beta - Game login is now linked with forums (You can only login with your forums credentials) - Disabled Account...
  19. Hany

    Paragon Infinity [Crystal] Discussion

    Re: Paragon Infinity Mir You're right :( i've kinda rushed the content bit, I'll probably go enhancing the website content when the time is right, as right now my priority is the actual game.
  20. Hany

    Paragon Infinity [Crystal] Discussion

    Re: Paragon Infinity Mir it's a very early beta stage, Any feedback is welcome (negative or positive doesn't really matter at this point). It's still work in progress and we're listening to your feedback. I'd like to thank everyone who logged on today and played the game. I've put the Moba...