GreenDarkArmour(F)
PureCloak(F)
FiveElementRing
SacredHolyBracelet x 2
PurifiedNecklace
GreenBracelet
GreenRing
Red Necklace
PM me if interested in anything.
Couple more ideas I'll put together later on
Spider styled boss - Based around poisoning large portions of the room/itself.
Forces players to move around
Multi Phased with large mob spawning.
Multi Boss style fight (Think Twin Emperors from Wow AQ40)
Definitely could improved upon (Did this in literally 5minutes)
I was thinking having additional overall debuffs based on the number of the Relics activated at any one time (With rewards increasing accordingly)
Perhaps a stream of mobs based on the number of active Relics as well.
Also...
I've seen a lot of talk recently about content becoming stale and very few actual ideas regarding fresh content.
I'm looking at a group styled Dungeons with 3/4 floors (First 2 floors Rt) and a KR.
The Dungeon would be designed entirely around group play - Torches are irrelevant and areas can...
If we "Jump out" the fight and Teleport is disabled then we are going to die when the skill forcefully recalls us.
Nothing worse than recalling back into 2 wizards.
You mention the new caves being targeted towards solo leveling - what is going to stop a complete stomp of these caves by guild groups?
The level range covers quite a large portion of user base surely.
Having just tested damage with Tzuk (Luck+9) I couldn't be happier to see something done about the damage/stats
Luck just straight up ****s over PvP.
30-102DC Luck +9 Kills me in 2shots with Hemo proc and 3 shots without (634HP)
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