Re: Paragon Infinity Mir
Personally if the kit you can grind for isn't a massive jump behind "luck" drops I'll be happy.
Last few servers iv been on whoever geeked first month has ran the server because they can 2 hit people at bosses people need to kill to get the kit.
If you can graft a...
Re: Paragon Infinity Mir
Problem is it's to easy to rt through just picking off the bosses were as with the actual mob you need to tele quite close to it, if it has a different mini map issue it's to far over walls etc
Re: Paragon Infinity Mir
Does anything ever actually get tested in beta ? People generally just use it to get an advantage over people who didn't bother.
Re: Paragon Infinity Mir
Are you actually joking lol remove wiz shield ? The shield / low hp is the fun of the class.
Ben is pretty good at balancing classes when it comes to levelling and generally people won't solo on here
Re: Paragon Infinity Mir
Archers been shite and not played on most servers, sins either suck balls and are a crap war with lower hp, or they are 2 hitting everyone while going invisible.
So much easier to balance the 3 original classes
Re: Paragon Infinity Mir
Love bens servers pk is always amazing on it agree with you definitely getting that itch nothings really scratched since marble
Re: Paragon Infinity Mir
Definitely interesting done right the items thing could definitely work.
Instances opens up so many fun possibilities. Can spawn a lord or something in there once a week and let people go mental on each other with body drops turned on.
Be nice to have the ability to...
What are these nerfs to wizards you speak of ? Higher wizzies still have a ff/blizz that will take you down pretty sharpish no matter what level up / defence kit you use.
Also you said you where all running luck 5-6 before the event, you are aware this is like 33 percent chance of max hit...
How was making it so people could drop kit again stopping new people getting luck 9 but leaving 4-5 people with it seen as a solution.
High level wizards already wiped out groups and you didn't see how giving some luck 9 may cause issues ?.
Serious question do you just listen to core for...
Instead of being old school get in the castle etc could it not just be a huge block on the floor to stop people just ffing / whacking the entrance. It gets boring fast
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Why on earth would anyone attend a sw...
Luck has always been broken on every server iv ever played people achieving maximum luck always ends in cries. They designed a rng game which was brilliant as you could hit 600 one hit then 100 the next but the big hotted could be powerful as rare then they bashed luck in so people could hit it...
Sadly some people just want to enjoy a server without putting in 900 million hours a week in.
Have you actually tried making a new guild on this server btw ? We tried and you just get demolished by people who have played from day 1 and can 2 hit you nearly every guild hunt.
It's not a simple...
Would it not be exactly the same situation as when Jamie added stats to charms tripling there value overnight without even considering the people who had sold them for pennies the week before?
The fact people in a big guild can get exp 5-8 times faster than someone level 40 soloing is an absolute joke.
People at the start of a server are happy to do this as they are directly competing with other people , months into a server no one is willing to do this. If you want a dead server...
Ultimately the game should get easier for the lower levels as the game progresses.
And there is nearly always a big group hunt going on from at least 2 of the big groups, it was very rare we could complete a hunt in yims or red without being booted out by a massive group.
Any small guild...
You say this but in 4-5 years on euro I was booted out of a cave by tm / revival probably 3-4 times ?.
And I did 38-40 mostly smashing pb with a Tao, I don't remember guild hunts being the best exp in massive groups either 2-3 people was optimum At all times.
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