A single guild war would make sense.
Capping I don't think would work as well, There are a fair few users who enjoy constantly leveling and having that removed or at least limited may be an off-putting feature on the server.
I can understand the fun for those who have the ability to just march into any KR and stomp anyone in there, as highlighted above to me I log in see yet another Firm guild war and just don't even bother.
The three spots I use for any decent form of leveling (STKR, PTKR and Vipers) all get...
It's not even being low level, the majority of players are faster than me (Bugger all too do with PC Specs as well) making PvP completely pointless to even attempt.
Warriors can 2 Shot me and a majority of Wizards with FF (And the ridiculously easily obtained L+7) can pretty much 2 shot me as well.
Prior to the days of Gemming/Slots this would have been an excellent solution.
The problem we see on the server though is how easy it is to gem items, there doesn't appear to be any rate drop in regards to adding additional stats.
At least contribute to the discussion instead of this constant bashing you seem to do.
OT - Personally in regards I think the cost should be massively increased to 500k-1m or as was said in this thread remove the ability to war more than one guild at once.
It's often going to go beyond a single IP range though in terms of a DDOS.
What would be a better idea is to find a way to mask the server ip and remove it from the ini files.
And what if some of us want to hunt in peace instead of randomly being pk'd while attempting to level?
Not everyone wants to partake in guild wars and as such prefer to either leave a guild during a war (Assuming we are hunting somewhere such at PTKT which a lot of Taos do).
Then you were killed by a mob, The ability to be killed by a player and drop was removed from Euro quite a long time ago.
As mentioned after it was removed people started recall pking into mobs (Which was then fixed my issuing a group invite prompt)
Personally it's the risk of taming pets I guess, sometimes it can take 10 minutes to tame 5 pets.
Other times longer, you already have the ability to level exceptionally fast anyway.
Re: MirBoots not working
Ok, was just looking for clarification on the issue,
I know from a standing point they should cause the player to instantly run but won't have the same effect after a hit.
My thoughts exactly, A High luck wizard can just spend the day in DD KR with no issues at all.
Misaki was doing silly % in there at level 48/49 just by TUing archers.
Wars can kill pretty quick and Taos can lag behind as per usual.
Re: MirBoots not working
Out of interest does the instant run effect work from a standing still point currently (Aka standing in sz and running from there) or is it just not working at all.
Entirely down to opinion I guess.
As a Wizard it was far too easy to have a ridiculously fast warrior 1 shot you at later levels (Hence I believe the reason they probably removed Pk drops - Making an assumption here).
I find myself less likely to stick around for PvP on here due to the body drops.
I'm assuming he meant Euro/USA
Only mob deaths caused items to drop, pvp did not.
It was far earlier than this as I had stopped by then.
In fact I don't remember it happening since I restarted playing in 1.5
He was meaning in regards to people who don't play
they May be choosing Not to play because of a specific reason, they may see a poll to remove said reasons and decide to pay based on that poll.
Someone was basically claiming you only be able vote if you actually play the server.
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