Ty Bon.
Is there a way to change the sendmsg 6 colour so different quests can have different colour's?
E.g When you have done a quest for a item it show's like this...
{ITEM}
Well done you have finished the DarkStone Quest.
Or a EXP Quest will show like this...
{EXP}
Well done you have...
:wink: ty lol & ty for the Scripts ill be haveing a crack @ them 2morrow,
:thumbup2::thumbup2::thumbup2:
P.s i had to change this...
sendmsg 6 Well_done_you_have_killed_all_20_Oma_come_back_for_your_reward!!!
It was only comein up with "Well"
I only have One prob left :P
Just been testing script ingame i killed 10 Oma's & the npc told me i had killed 10, I loged out & back in & the NPC's TextBox juts Says "??" i killed 20 more oma's but i get nothing dose loging out break it ??
In the Quest Foulder it say's i have only killed 9...
Ok i got that working ty very much your a big help just 2 things...
1st
Is there a way of geting it to shou up with a Txt box or in the chat window that when the player has killed 20 oms's it tell's them?
2nd
Can this script be used to kill mob's on other maps? So if i changed Oma's to...
Yes my test NPC is in BWSZ i kill the Deer & get the TextBox WELLDONE go see the npc for your prize, I go to the npc & its just got my count there
"You have Killeed 5/5 Deer please come back when you have killed them all"
allso if i log out & in the NPC TextBox just say's "??"
Been looking for some help with this for a long time its one of the biggest reasons i Carnot get ma server up for testing the Quest system is a big part of ma server & having these problems with Variable's is holding me up big time!
My Old Post...
I followed this....
http://www.lomcn.co.uk/forum/showthread.php?t=57958
i added this to the npc in npc_def
[@main]
#IF
CHECKNAMELIST DeerComplete1.txt
#SAY
Thanks you for you help <$USERNAME>. \ \
<Exit/@exit>
#ACT
BREAK
#IF
CHECKNAMELIST DeerComplete.txt
#SAY
Thanks you for you help...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.