It's absolutely fine. Not had any issues at all leveling in PT. Skele is strong enough if you play and support it. Make sure you're heal is on it all the time.
I'd be inclined to agree with you about a lucky dodge streak, but this is EVERYTIME you fight the guy.
Sin's should be high risk high reward, quick to kill but quick to die. This isn't the case currently.
Should sin's (who are in full DPS gear, no defense on items apart from the standard belt/boots/armour/helm) be able to face tank 2 warriors + 2 taos + a wiz hitting them?
I personally think not. Sin's are still too strong and need to be re-balanced.
https://www.youtube.com/watch?v=iQ23wlewgsE...
This is the first server where I've ever seen the Owner/Admin stalking players all over the server, watching, taking notes and implementing changes all the time. More people, more skills levels, more varied line of activities.
What hes doing is truly fantastic.
To give people something else to compete for, add in titles above their name when you hover over their name that is achieved from being the top killer of specific mobs.
Edit; Don't want to start arguments / flame wars. Just discussion regarding this topic. Want to see this server last.
Having a CD on them prevents squishy classes becoming too tanky, promotes group play and prolongs overall gameplay imo.
Haven't lost PK due to a sun pot. We actually won, but the Sun Pot is ruining PvP
Are you not playing the server? This is happening. "Some" RT's is closer to 500, as well as pretty much unlimited HP/MP. Sun Pots are a problem.
As above, are you not playing? They're not healing 50% of your...
Been discussing through the evening with multiple people with regards to adding a cooldown to the use of sun pots.
We think this would add more elements to gameplay, increase the difficulty of bosses and make PvP more interesting.
Thinking maybe 3sec for smaller, 5sec for medium, 6sec for...
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