i agree the walling crap was boring...
every time TKO walled we were like **** it lets go out and fight but in some cases we were heavily out numbered.
but if we wanted to get a boss as the smaller guild we needed a tactic but without this how will the smaller guilds get up on top?
there...
even a standard tiger necky works a **** ton... please learn to play before you come on here posting stuff that you have no clue about.
do what ever you like every class does things different but i don't know anyone who doesn't carry a tiger neck in there bag.
dear me can a gm shut this **** up and tell him he doesn't know the mechanics of this game.
magic AVOID ARCHER MISS alright?
your a level 40 warrior.... tony and bard are lvl 47 so archer OP?
ok another fine example....
your level 40 warrior you kill a level 33 archer in 1 hit warrior OP...
dont people dont know how to fight vs archers yet? (luda had 130% magic avoid ) 8 outta 10 hits miss... and archer OP?
Magic avoid OP.
you think full dc/sc/mc gonna help build your kit to survive.
most people might be able to sun or even holy-sun.
if assassins shadow step works as AB... all damage is avoided.
warriors only need to shoulder dash all damage avoided.
wear a tiger neck? buy magic avoid kit?
its bascially the same situation as assassins agil stack agil u wont be hit...
arrow barrage cool down is between 15-18 secs as far as i can remember so its not gonna be something you cant out pot..
wizz can run up FF + FF and its game over for most class's and them two casts are about 5 secs tops.
another thing gm did not mention decoy spell was spam-able he didn't...
met and bliz have no cooldown between casting? and your worrying about 50% cool down reduction lol.
not to menton Archer are the easiest class to kill.
not really every other class can still gap close regardless...
Sin - Shadowstep.. next to no cool down 3 secs maybe if that.
War - Shoulder dash no cool down.
Wiz - dont need a gap close met / bliz 1 hit archers.
Tao - support so don't matter.. curse spam group will kill unmovable archer...
if you need a hand testing anything il help out
nice to see some changes happening :)
Monk + new content hopefully maybe bring back some life into the server!
/Reno
few ideas for archers to fix/balance the issues
1. make bows have more (MC) overall or make the spells need less mc for (X) & (Y) damage.
2. give archers more MC/stats per every few levels.
3. make Arrows (wearable) for stats example - ( iron arrow 2-4 mc ) (steel arrow 4-8 mc) and so on...
couldn't you have a archer items ( ring brace neck ect with dc/mc on ) to help the class out.. basically abit like the bows for example ( 5-10 dc / 2-4 mc )
and give them better base acc or higher acc?
or you could possibly give them (X) & (Y) stats per level to balanced them out depending...
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