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Desolation Mir2 (Med Rate Server)
  1. Samuel

    Comparison of available files 2014

    If its the client that is dealing with any speedhacks then it is most defiantly "hackable" unless the server recognizes a change in expected speed and actions based on this then people will be able to increase the speed of the client. You have to assume that people will have access to the code...
  2. Samuel

    Hard Torches and Drugs GS

    Special repair on weapons is already in game is it not? I am not aware of being able to special repair items, but this is something I am strongly against and will not be added. Sam
  3. Samuel

    Comparison of available files 2014

    Sure? Checked with Milo also, I am sure we had the same issue when we was working on the initial release of Heroes. What are you basing this on? Arcadia can't really be considered "Heroes" anymore as it is far more advanced than the open source. Sam
  4. Samuel

    [Adjustments (Info for players)] Drops

    Would involve either be hard coded or a separate mapping system; the monitems system is the traditional mir system (matches mob name to file name under the monitems directory). Sam
  5. Samuel

    [Adjustments (Info for players)] Drops

    Just to add a pro for the child call system. It enables us to split the drop files into grouped sections, for example: traditionally you would have: BigRat BigRat0 BoneArcher BoneLord BoneElite The child call system would enable: ZumaTemple/BigRat ZumaTemple/ZumaArcher PrajnaCave/BoneArcher...
  6. Samuel

    The way you stop people telling the fact, it only make people leave. BH

    All gameshop items are and were never intended to be tradable/sellable... We do this so people are unable to inflate there ingame pockets by means of buying and selling gameshop items with real money. Sam
  7. Samuel

    Comparison of available files 2014

    The remark toward TDs files could be said for the 4Heroes code and AceM2 as well though couldn't it? I mean your servers were pretty advanced? More so than TD's, Heroes etc? I do agree that it is a shame that the community couldn't pull together to work on a single set of files, but without a...
  8. Samuel

    Comparison of available files 2014

    Nah we ported many of these over from Heroes, one of the first jobs we did. Sam
  9. Samuel

    Curse pots

    These should now be bound to a player, could someone confirm this for us? Sam
  10. Samuel

    Questions.

    We intended these areas to be more of a group hunting area so we left the AI on in these... Sam
  11. Samuel

    Questions.

    The advanced AI that made lightning difficult for Wizards has been removed for normal monsters... Not sure if this happened in your absence. Sam
  12. Samuel

    Comparison of available files 2014

    Re: Comparison of available files Updated, I wasn't sure if the Quest system in the Apple files was usable... I certainly couldn't get to grips with it, so recoded for Ace. Sam ---------- Post Merged at 03:33 PM ---------- Previous Post was at 03:24 PM ---------- Depends on whether or not...
  13. Samuel

    Chronicles Team Members

    This thread is to provide some insight into the Chronicles team and who is responsible for what. There have been a couple of additions to the team which has prompted this thread. Samuel - Team Leader Responsibilities include: Forum support Facebook support Email support Dedicated server...
  14. Samuel

    [DrawMouseMove]: Access violation at address 005A859D in module 'mir2.exe'.

    Added to our internal bug tracker... I will look into this asap and update this thread with progress. Sam
  15. Samuel

    Comparison of available files 2014

    Re: Comparison of available files Updated Heroes to 24-bit... It is the 32-bit support that is bugged. If anyone notices any features/details that are missing please post and I will update the main thread. Sam
  16. Samuel

    2.0 Patch

    I'm confused... You are killing mobs 4x faster than any war, but yet you want more damage? Sam
  17. Samuel

    2.0 Patch

    And it wasnt cause they wanted mir3 lol. Sam
  18. Samuel

    2.0 Patch

    The randomization of drops makes it an incredibly hard thing to judge... An example being, when I originally done some tests of the drops, the first KScorp I killed dropped a SoulSabre, one hasn't dropped since lol. Sam
  19. Samuel

    2.0 Patch

    Currently I am thinking that: -Further adjustment to drops. -Removal of double exp requirement at 44+. Might please some/all? Thoughts? Sam
  20. Samuel

    2.0 Patch

    I did do some of these on Ace, but quickly got moaned at that "mob spawning events were biased to large guilds/high levels" (canni win :(). Sam