I honestly cba with making brand new sets for every 5 levels minimum
i might consider adding a tiny boosts on every 2 levels ( just a thought )
a more precised idea would be more helpful.
Sorry guys i just came from london , would of put server live this weekend but was very busy
so it will be hopefully live by tomorrow's morning or the afternoon
As far as the full client , it will be uploaded tonight so it can be downloaded by tomorrow.
Cheers
Thank you for sharing your opinion , though nothing gonna be changed as i like the server
the way it is right now , but will consider the para's skins later on tomorrow.
and your more than welcome on the server.
thank you , wish you the same
---------- Post Merged at 11:56 PM ---------- Previous Post was at 05:16 PM ----------
we have finally moved into a dedicated server *check the main thread*
Server will be up and live next week , at Monday the 23rd .
Server is offline atm.
---------- Post Merged on 18-02-2015 at 02:17 AM ---------- Previous Post was on 17-02-2015 at 02:11 PM ----------
Update :
Added a new cave with new monsters , and a brand new AI ( which isnt 100% done ) but will figure it out somehow
anyway here is the video of the...
Monsters has to be coded to be ingame even the skins
you cant just insert a new monster ingame without coding it first
here is a perfect tutorial on how to add monsters ingame :
http://www.lomcn.org/forum/showthread.php?81408-BASIC-TUTORIAL-Adding-Monsters!
Server.exe
Database > Monster
server is up atm ( under testing stage ) from 6 pm till 9 pm UK time
and i need some testers to test the server with me , everyone is welcome
copy and paste in your Mir2Config.txt
[Graphics]FullScreen=False
AlwaysOnTop=True
FPSCap=True
HighResolution=True
DebugMode=False
[Network]...
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