I've had a lot going on personally so not too much to update on unfortunately!
We're looking at making weather more random, thanks for someone mentioning this.
We've decided on our UI style and going to work on adding all this in, this week.
We're also adding in Interactive Chests, certain...
Seems decent, adds a lot more to MC to be fair.
It's having that option of exploring more and getting better rewards for it, whilst still just being able to build
I will try it when the inventory gets added (we're just pre-empting it)
Yeah that's why I increased them by % so it wasn't making items go weird but yeah, still blurred.
So with our new UI our cell size for items is going from the standard up to 40x40
Our new item images need to be 38x38 (from 32x32) so an 18.75% size increase.
Whenever I scale the images we currently have up, by either the flat pixel rate or by a % it seems to blur the images.
I am using...
We shall see! :D
Tbh Sanj's HD stuff inspired us to really move forward with the fullHD as it shows how good mir can look!
IDK if we will beat his ui but it'll still look damn good!
Weather looks better with the night/cave lighting to be honest; I just operate in full day light as a GM so I can see stuff :D
Finishing off mob areas and when that's done will get some better screenshots of the weather + more mob sneak peeks!
I do like the idea of weather cycling though
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